Player 1 |
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#player1 Leesa Leesa
#player2 dacrON dacrON
>Leesa: EGL 8G LEG +8 8
>dacrON: ?BEVWYZ H7 B.VY +12 12
>Leesa: ?CEINOR F3 COREIgN +64 72
#note Leesa said she tunneled on the front hook and forgot about LEGs.
>dacrON: ?EFITWZ 5E F.ITZEs +72 84
#note Quackle says E4 WEFT for 36. I think my play is better simply because of board position. IZ? is all well and good, but this board could get ugly fast. I like keeping pace here.
>Leesa: AADEGIN 7H .ADINAGE +68 140
>dacrON: DENORSW O1 WORSEN.D +167 251
#note Clearly I knew that would happen.
>Leesa: IO G10 OI +7 147
>dacrON: EMOSTUX F11 XU +18 269
#note (F)OX E5 sims best. I kinda want to dump the U, but points are points.
>Leesa: AILNTTU 3B ANTI.ULT +74 221
#note Nice play!
>dacrON: EMOOSTT M2 OSTOM.TE +72 341
>Leesa: ADIJQRS E2 Q. +11 232
>dacrON: EEEJMOU L2 JEU +35 376
>Leesa: ACGINNS K7 .NCASING +72 304
#note She won't give up!
>dacrON: AEEMORV 13I VE.OM +28 404
#note This play looks alright to me. Quackle suggests VA(L)E(T) H1 or VE(N)OMER 13I. I think my play leaves the least chance for things to "get interesting".
>Leesa: EFI H1 FI.E. +27 331
>dacrON: AABEIRW N5 WA.ER +30 434
>Leesa: OY J10 YO +28 359
>dacrON: AABEIRS 4B BAA +20 454
>Leesa: HHU 12M HUH +20 379
>dacrON: EILORRS O12 .IRE +21 475
#note (H)ERL is ever so slightly better per Quackle.
>Leesa: AK 2B KA +33 412
>dacrON: LLOPRST 12E P.LL +10 485
#note Some wicked cool stuff can happen in this endgame. TR(U)LL is the best play, which I saw, but held back on jussssst incase DIPAR(T)ED* was good. Didn't know STULL. I figured I'd be good with getting TORS(I) to go out, but unless I make TR(U)LL or ST(U)LL, Leesa actually breaks even in this endgame - potentially T-sticking me in one case.
>Leesa: ADDEIPR N14 AD +13 425
#note Blocking TORS(I) is best by far.
>dacrON: ORST 7B TORS. +6 491
>dacrON: (DEIPR) +16 507
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