Player 1 |
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#player1 zev zev
#player2 monkey monkey
>zev: X -X +0 0
>monkey: ?AGKNPS -GK +0 0
#note Interesting start. If I were going first, I would have played SPANK. I like my play, but didn't consider KNAP enough. Quackle likes KNAPS/SPANK best, then KNAP, then keep PANGS?, then mine. And that doesn't really change when you give Zev SATIRE.
>zev: AEIIRST 8G AIRIEST +66 66
>monkey: ?AAHNPS K4 SAPH.NAs +98 98
>zev: EETW 4H WEE.T +24 90
>monkey: AAEILMY J10 YA +27 125
>zev: BCKU 7D BUCK +28 118
>monkey: AEEFILM 8A FAME +35 160
#note Missing FLEAM.
>zev: AADEGNS 9A AGENDAS +87 205
>monkey: AEIILNO 7J O.IA +15 175
>zev: DIOZ F9 .ZIDO +35 240
>monkey: DEIILNN E11 LIN +15 190
>zev: EGR H1 GRE. +24 264
>monkey: DEEINNO D12 DONE +25 215
>zev: CRTU 15A CUT.R +21 285
>monkey: ADEINTU 2G U.INATED +72 287
>zev: ENOW 1L ENOW +32 317
>monkey: ?EFGLOY 13C G...F +26 313
>zev: EO 6M OE +7 324
>monkey: ?ELOQTY -QY +0 313
#note I spent forever trying to figure out what to trade. Quackle actually likes TOLE and other plays at 10A over an exchange, but I didn't like crippling my rack when he's set up the S hook.
>zev: ELORSV O6 SOLVER +30 354
>monkey: ?EIMOTX 3B OXIMET.r +89 402
#note Whee! I was so pleased with myself but didn't spot MOXIE N10, a cool play that sims just a hair back.
>zev: BIILTUV B1 VI.L +14 368
#note Zev's actual rack. The only play that gives him a real chance here is VOLTI, which blocks both QOPH and JAG. TUX C2 to stick me with the Q has a tiny winning percentage.
>monkey: HJLPQRY B7 J.. +11 413
#note My logic was flawed here. I played the J first because there's only one spot for it whereas he can't touch both Is, but should have realized that I want my two turns to be QI and HYP L11. Did not see LYMPH at all.
>zev: BIORTU N10 BOT +23 391
>monkey: HLPQRY L11 HYP +27 440
#note Again missing LYMPH.
>zev: IRU A12 URI. +7 398
>zev: (LQR) +24 422
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