Game Details
Player 1
#player1 Jeremy Jeremy
#player2 John_S John S
>Jeremy: FFGHOSU 8G HUFF +26 26
#note 4.2 8G GUFF
>John_S: ACEENRS K6 CASERNE +82 82
>Jeremy: AGILOSX L11 OX +38 64
>John_S: DEOP 9F DOPE +25 107
>Jeremy: AABGILS 10J A.B +19 83
>John_S: II -II +0 107
>Jeremy: ADGILSS J12 DIG +20 103
#note scored as 19, not 20
>John_S: CEINORS 15D COINERS +92 199
>Jeremy: AELLSSZ 14J .LAZES +32 135
#note 4.4 SLEAZ(O). didn't spot that.
>John_S: ABHT 15L BATH +71 270
>Jeremy: AEILRSU 6G AURI.LES +64 199
>John_S: ?AEEGOR 5A AEROGEl +65 335
>Jeremy: DEIKOQT 14F QI +64 263
#note I have a hunch that the F14 QI spot will stay open one turn, and I want to kill the A line when John is most likely to score next. The only points I can find is A4 DAKOIT which burns my I. Perhaps I should have done it anyhow. I will probably draw another I for QI.
>John_S: OVW A5 .VOW +30 365
>Jeremy: DEJKOTU 10B JOUKED +48 311
>John_S: Y G13 Y.. +10 375
#note this can only mean trouble.
>Jeremy: IILMPTT 11D MIL +30 341
>John_S: ?AINRRT N4 Re.TRAIN +59 434
>Jeremy: EEIOPTT 12C OPT +31 372
#note Trying to extend the game by not playing too many tiles, and stay within bingo striking distance.
>John_S: MUV 13A VUM +24 458
>Jeremy: EEEILTY O1 TYEE +27 399
>John_S: AILNNOT D1 NOTI.NAL +70 528
#note how?
>Jeremy: ADEGIIN 1A GAI.ED +24 423
#note 5 1C I(N)DIGEN. I would have put more thought into non-bingo playes, but I needed to 3x3x out, or at least not miss a bingo.
>John_S: TW 9M W.T +10 538
>John_S: (IN) +4 542
Player 2
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