Player 1 |
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#player1 Will Will
#player2 John John
>Will: CEHJLRU 8D JUREL +40 40
>John: DEGNR G4 GEND.R +11 11
>Will: ACDHIQS E7 Q.AICH +40 80
>John: ACRY 12D C.ARY +34 45
>Will: DEIMNSU 5F S.MINUDE +72 152
>John: DIIO H1 IDIO. +31 76
>Will: AAHOVWZ 10D W.Z +35 187
#note AVOW makes sense. I should be going to great lengths to avoid leaving AAHOV and I'll almost surely get another 30+ next turn after AVOW
>John: EEIMNRS 13H ERMINES +75 151
>Will: AABHOUV N10 VAU. +15 202
#note Another clunker. Whiffed on HABU and sacrificed too much to play UV.
>John: ABIO 4L OBIA +24 175
>Will: ?ABHINO J4 I.fOBAHN +70 272
#note Darn, this doesn't even win the sim! HOB 3L edges it out by a little. Why could that be, I wonder?
>John: ?AEIPRS O1 PAR.SItE +131 306
#note That is one possible reason
>Will: AAEFOTT L8 FATTE. +26 298
#note Totally blind to (Z)O(A) for the rest of the game - a huge miss. If I see it, I'd be in a lot better shape.
>John: EOW K9 WOE +30 336
>Will: AELOOOT -OOO +0 298
#note Still blind to it
>John: TT H12 ..TT +21 357
>Will: AEKLNTX 9C KE. +25 323
#note If there were more I's and U's KEA might be better than N6 KEN, but as it is, this is another mistake
>John: ILPRY 15H .RIPLY +12 369
>Will: ALNNOTX 1E LAT.NO +6 329
#note XI sims well but eventual tourney winner John is not dumb and will block up there, so I tried a little X gambit...
>John: DEFT 2H .EFT +31 400
>Will: AELNOVX 2D VOX +56 385
#note It "works", but I am drawing dead barring endgame sloppiness
>John: DEGOOSU D2 .OGUE +18 418
>Will: AEGLN 3C L.GE +24 409
#note GELANT is too high probability for me to see, I guess. A sloppy effort overall.
>John: DOS D12 .ODS +8 426
>John: (AN) +4 430
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