Game Details
Player 1
#player1 Bob_Linn Bob Linn
#player2 Sam Sam
>Bob_Linn: DEFILM 8D FILMED +32 32
>Sam: AHLMNUW 7H WAUL +17 17
#note Completely missing HWAN, among other things.
>Bob_Linn: FIP F7 F.IP +15 47
>Sam: DHMNNRY 6I HM +30 47
>Bob_Linn: AEJN 9I JEAN +42 89
>Sam: DINNRRY 10H RIND +30 77
>Bob_Linn: AEUV 8L UVEA +27 116
>Sam: NNORSUY D8 .UNNY +22 99
>Bob_Linn: IIII -IIII +0 116
>Sam: ?HOORSZ 11K ZOO +50 149
#note SCHMOOZER, but not SHMOOZER*. This rack makes two eights.
>Bob_Linn: ETW 12J TEW +36 152
>Sam: ?ABHRRS N7 H.RBS +29 178
#note Chickened out on BRASHiER
>Bob_Linn: ?AAEGLN 13E GALENAs +75 227
>Sam: ?ACGPRU H12 P.AG +30 208
>Bob_Linn: LOO 15F LO.O +5 232
>Sam: ?ACIRRU 5J AURIC +19 227
>Bob_Linn: AGIIOQT M4 Q. +11 243
>Sam: ?EIORRS J12 ..E +5 232
#note This sims terribly, but I liked it on this nearly dead board. I didn't notice RIFLIP or REFILMED as board-openers, but I knew I had the OHM/OWE dump to create another lane if necessary. TAE wasn't a good play, but it worked out this time.
>Bob_Linn: IX C9 XI +36 279
>Sam: ?IORRST E1 SaRTORI. +69 301
#note "Oh you stinker! I didn't think you could bingo anywhere!"
>Bob_Linn: DEO F1 ODE +18 297
>Sam: ACNOTTY 1E ..OTY +24 325
#note COAT D2 is another option, which keeps the Y for B10. SOOTY seems fine though.
>Bob_Linn: BEIST B10 BITES +37 334
>Sam: ACEINTT 2I ACETIN +33 358
>Bob_Linn: AEEGOSV O1 OSE +18 352
>Sam: DEIKRT G3 DREK +17 375
#note Missing TIREDER.
>Bob_Linn: AEGV 4C VA. +12 364
>Sam: IT C13 TI +10 385
>Sam: (EG) +6 391
Player 2
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