Player 1 |
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#player1 Ed Ed
#player2 dacrON dacrON
>Ed: ACGY 8G CAGY +20 20
>dacrON: CEEILOT I4 ECLO.ITE +63 63
>Ed: FFIT H1 TIFF +51 71
>dacrON: ABEELOS 6C LOSEAB.E +64 127
>dacrON: ABEELOS -- -64 63
#note Seemed like a tough challenge. I thought it might be good, anyway. SmartEd.
>Ed: ANV J2 VAN +20 91
>dacrON: ABEELOS H11 ABELE +32 95
>Ed: ?INQRTU 6B TRaNQUI. +88 179
>dacrON: AEHOOSU 10I .HOU +15 110
#note Sure Quackle, Ill play HAO G13. Sounds like a great idea. I'll take the equity hit here.
>Ed: KOTU E5 K.OUT +18 197
>dacrON: ADEOPRS C2 EARD.OPS +76 186
>Ed: LNOOSST 13C SOLON.TS +70 267
>dacrON: AEIMNNW 12A WAIN +28 214
#note I decided to open here and preserve the 14F X spot. I may need it to get back in this game. Gotta keep it volatile.
>Ed: AHPRY 14J HARPY +55 322
#note I held this for 12 minutes. Yes. 12 minutes. I was pretty sure it was good, but I had to decide if I could realistically win the game if HARPY was good. This is where the game gets insane, if it isn't enough already.
>dacrON: ?EMNORZ 8A ZE. +42 256
#note sort of wanted to keep the 3x3 lane open and make him deal with it, but MNOR? is nice when there is AAAEEEEEEIIIII left. I figured down a bingo i could still catch up.
>Ed: AEGILRS M4 GLAIRES +68 390
#note ED! NO! MEANED! I'm sure he was thrilled to be held for 12 minutes with this rack lol.
>dacrON: ?IMNORT 1A INTROMi. +92 348
>Ed: BDDIMOR 15B BROMID.D +65 455
>Ed: BDDIMOR -- -65 390
#note He played this instantly. I challenged instantly. I was pretty sure it was good. Go figure.
>dacrON: DEEGINX A10 DE.ING +33 381
#note I had about 3 minutes left here, so I had little time to factor in his rack. If I do factor in his rack, (A)X looks pretty cool, although I am not sure what I do when he blocks with D(R)IB. This is the best play if I don't know his rack, which given my time, is about what the situation was like. This play takes a hit given his rack because it gives him an insane play. Can you find it?
>Ed: BDDIMOR N2 DROID +34 424
#note So assuming almost nobody would find (N)IMROD low-ish on time (or period), DE(W)ING isn't as bad as sim says it is.
>dacrON: EEIJVWX L1 JIVE +52 433
#note The game is unwinnable for me given optimal play, at this point. But that won't stop me from trying!
>Ed: AABEEMU 15M EAU +18 442
#note Ed has one winning play here. I will always wonder if I couldve found it.
>dacrON: EWX 8M .EX +30 463
#note This ties. (O)WE E(NO)W and (W(IS)E all win. I had 15 seconds on my clock after JIVE. I only had time to evaluate X plays before Ed played EAU, so I didn't want to risk (O)WE, although I did see it. Given how this game had gone, I was happy enough to have a tie. And leaving BAM open is a good distractor.
>Ed: ABEM 14D BAM +30 472
#note ...and it worked.
>dacrON: W K10 .W +10 473
>dacrON: (E) +2 475
#note What a game.
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