Player 1 |
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#player1 mark mark
#player2 cesar cesar
>mark: AHJ H7 HAJ +26 26
>cesar: AEEGNTU G4 TEGUA +15 15
#note as a 1600-to-1800 expert, i sometimes randomly make moves that i know are bad, for no reason. i thought of JEU right away, but i didn't like playing it, i don't know why. doug suggested JUG on the train, the funny thing is it doesn't show up in the choices list, and once you add it, it shoots to the top. it ends up being second place to JEU after a couple thousand iterations. (-4.5)
>mark: OVX H3 VOX +26 52
>cesar: EILNNTY 10G LINY +29 44
#note woulda been nice to be able to play intently.
>mark: BCEFMRU F10 BEE +27 79
>mark: BCEFMRU -- -27 52
>cesar: CENNOTW 4D WON..N +18 62
#note leave again, WYN is nice and i have the hook. how do i think of stuff like this? (-4)
>mark: AQT 3C QAT +31 83
>cesar: CEEILST 5C LET +18 80
#note CAW sims higher. quackle really likes fishing sometimes. 5B TILE sims way better than my move, i guess i do have the S. stop playing scared. (-7.5)
>mark: BBEET 11J EBBET +23 106
>cesar: CEEILSS O6 ICELESS +90 170
#note just take the points, i forget who was telling me that the other iceless might be a little better. but i suppose this thinking goes counter to my reasons for not playing TILE last turn. 1600-to-1800s are fickle ;)
>mark: OOP 12J POO +30 136
>cesar: EIIILNT 11D INTI +10 180
#note would you do TITI in this situation? -2.5
>mark: ADEMR N2 DREAM +38 174
>cesar: DEILPSV D10 V.D +14 194
#note sometimes i get blind to hotspots. 6B VID or VIDE. (-11)
>mark: IWZ 13L WIZ +38 212
>cesar: AEILOPS 14N AI +26 220
>mark: ACO 9B OCA +16 228
>cesar: ELOPRSU 15H PELORUS +92 312
>mark: EORRSTU J1 ROUSTER +71 299
>cesar: DEFIIMU 1H MU.ID +30 342
#note fumier! it also makes one less lane to worry about. (-4)
>mark: DEEH O1 HEED +40 339
>cesar: EFFGINR B9 .FFING +42 384
#note the choice seemed pretty clear here. he just dumped some good tiles, i can score, if he doesn't bingo i win.
>mark: ?AGINOR 14D sIGNORA +73 412
#note oh well
>mark: (?AAEKRY) +26 438
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