Player 1 |
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#character-encoding UTF-8
#player1 Jackson Jackson
#player2 Eric_Goldstein Eric Goldstein
>Jackson: HIILSTV H7 HILT +14 14
#note might be the rare case where it's better to play off the S. Considered VISIT here and it looks pretty good, that might be a better option. HILT sims around 2 points back. Exchanging down to HILST or ILST are also good options. ISV might be not uite good enough to justify here. Q likes SHIV as well, despite the A and E hooks.
>Eric_Goldstein: AQ 10F QA. +32 32
>Jackson: ?INSTVX 11E TIX +40 54
#note I always think of NV as having some synergy, but STV? bingoes and score more than NSV? next turn. Very slightly better in the sim to play NIX here
>Eric_Goldstein: BEW G6 WEB +19 51
>Jackson: ?AIMNSV 12D VIS +26 80
>Eric_Goldstein: EKUZ F3 ZUKE +26 77
>Jackson: ?AGMNPR 4D GR.MP +26 106
#note thought about MAP or smthn to set up ZAG plays but that gives back more to Eric anyway, GRUMP seems way better.
>Eric_Goldstein: DO E4 .OD +27 104
>Jackson: ?AEGHIN H1 HEA. +27 133
#note seems better than LEAcHING here
>Eric_Goldstein: DO G2 DO. +23 127
>Jackson: ?AGINPR 5H sPARING +77 210
#note was not sure of HARPINGs and missed HANDGRIP for 95 here. Far better. DEPRAVING is also a point better, or departing. Bad miss, at least a 20 point mistake
>Eric_Goldstein: ?ALNRUV L1 pULV.NAR +72 199
>Jackson: AABCGOO 2K G.ACO +16 226
#note crazy dearth of options here. COLOG was a consideration, AB for 24. ACGOO seemed particularly bad here. I didnt consider AGLOO here, which at least keeps stuff like BRACE a lot to clean up the rack. While the spot GUACO opens is not so devastating, only giving him a few extra points on average, that is still enough to put the other plays ahead. AAB isn't much different from ABO here as well given that I am so likely to be playing 6I AB here or some play at 8K that cleans up the rack. AGLOO or COLOG seem like the call here
>Eric_Goldstein: AEINNST N5 .ENTIANS +63 262
>Jackson: ABFOOST O6 FOOT +36 262
#note considered FOO with the vowel heavy pool, the T realy helps the rack. But trying to outscore here makes that value a bit smaller, since I don't expect to bingo too often after his play. Still looks close but FOOT is preferred in a sim by a couple points
>Eric_Goldstein: EIJNTY 12H JITNEY. +50 312
>Jackson: ABEIRRS J8 ARBI.ERS +68 330
>Eric_Goldstein: EOY H12 .OEY +42 354
>Jackson: CEEESUW 6I EW +30 360
>Eric_Goldstein: DILOT 15J .TOLID +24 378
>Jackson: CDEEESU O1 C.ED +27 387
#note champ likes DEE/RODE here, which I find hard to see working out. I could hit bingoes occasionally on the A row or 14 row if he plays at 8a, and maybe my position is that dire, but I felt like it gives him too much ease in outrunning. COED could win if I draw consonants from the pool, especially the M or F for scoring. INterested in thoughts. DUCE also felt like way too much of a stretch to work given it empties the bag.
>Eric_Goldstein: AELM 14L LAME +27 405
>Jackson: EEFRSUU 4K E.E +10 397
#note no wins. Hard to imagine even stealing this game here. I thought RUFUS* might be good and so wanted to surprise him with 7a RUFUS if he plays for small or misses IN(N)
>Eric_Goldstein: AINO K10 IN. +14 419
>Jackson: FRSUU 7A RUFUS +17 414
>Jackson: FRSUU -- -17 397
>Eric_Goldstein: AO 1H .AO +6 425
>Eric_Goldstein: (FRSUU) +16 441
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