Player 1 |
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#character-encoding UTF-8
#player1 Jonathan_Lindh Jonathan Lindh
#player2 Jackson Jackson
>Jonathan_Lindh: ?EGILPU 8D GULPIEr +72 72
>Jackson: ?AEEERX F6 AX.EtREE +66 66
>Jonathan_Lindh: AADIRSW 7H AWARD +25 97
>Jackson: IRSTWYY 12C TWI.RY +32 98
>Jackson: IRSTWYY -- -32 66
#note very bad, I always think this is a word. confused with BRIERY maybe
>Jonathan_Lindh: GOO 6J GOO +20 117
>Jackson: IRSTWYY E3 WIRY +25 91
>Jonathan_Lindh: CEFIOST E11 OF +19 136
>Jackson: BENSSTY 14B BYTES +41 132
>Jonathan_Lindh: CEEISTT 15A CEE +24 160
>Jackson: INOPRSU 13B OP +29 161
>Jonathan_Lindh: AEHIRST 4A HAIR.EST +82 242
>Jackson: IJNNRSU M3 JINNS +42 203
#note Tough turn here. JUNI(OR), JINN, JINNS, J(I)NNI, and J(I)N. I liked the M3 JINN plays for putting good pressure on, making the D hook which is annoying to block. JINN has the advantage of threatening GOONS plays down the line, that is worth a lot in addition to keeping the S, and RSU being good to hit the A and B column. Maybe JINN is the call for that reason. i felt like the bottom right would get opened eventually, though, so didn't need to panick. All these plays are very close in a sim, except for JIN, which is around 5 points down.
>Jonathan_Lindh: CDEINOS A4 .EDONICS +92 334
>Jackson: EIIOORU H1 RIO. +12 215
>Jonathan_Lindh: ADEIKLN 2J KINDA +54 388
>Jackson: EIIOTTU B1 OUT.TE +23 238
>Jonathan_Lindh: FGL 1A G.LF +36 424
>Jackson: AABEIIU 3M .AB +14 252
>Jonathan_Lindh: AHL 4L H.LA +24 448
>Jackson: AEIIMUZ 13F .M +7 259
#note prob dumb and should play ZEE for 37
>Jonathan_Lindh: DENV H12 VEND +41 489
>Jackson: AEIIOUZ F2 ZE. +37 296
>Jonathan_Lindh: ALNQRTU K1 Q. +11 500
>Jackson: AIIOUUV 1K .I +15 311
>Jonathan_Lindh: AMT 5I TAM +24 524
>Jackson: AIOUUV 14H .OVA +15 326
>Jonathan_Lindh: LNRT O3 ..RN +6 530
#note Jonathan's best endgame sequence is sick here. (AI)N, setting up a sequence of YAR then LYART/TAIN.
>Jackson: IUU J2 .I +6 332
>Jonathan_Lindh: LT I7 ..LT +8 538
>Jonathan_Lindh: (UU) +4 542
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