Game Details
Player 1
#character-encoding UTF-8
#player1 Jackson Jackson
#player2 Josh_Sokol-Rubenstein Josh Sokol-Rubenstein
>Jackson: CELNRUU H4 CURULE +22 22
#note no S on this
>Josh_Sokol-Rubenstein: ADEINSS 4G A.IDNESS +72 72
>Jackson: EINORTZ 3C NERTZ +69 91
>Josh_Sokol-Rubenstein: ABBEINN G7 NAB +21 93
#note he wasnt sure of RABBIN
>Jackson: CHIORRS D2 H.ROIC +22 113
#note waffled between HEROIC and CHIRO 2A. There is a third option that sims right at the top with these two, HO(E)R D1. HOER works well with CIRS, the H at 1D helps me more than Josh. CHIRO and HEROIC seem close. CHIRO helps him more than me, having first crack at the open board, whereas HEROIC makes the S stronger, having fewer options on the left side, leaving just plays with HEROICS and NABS, but is 4 fewer points. I like all three plays really, and would usually come down to my opponent, if anything. I usually like making these sorts of board positions with S in hand, especially longer term.
>Josh_Sokol-Rubenstein: ?ABEINW K2 WI.NABlE +74 167
#note WIDEBANd is 3 more. Another phony S hook trap
>Jackson: AGLRSTT 5G G.T +19 132
>Josh_Sokol-Rubenstein: DIIIOQY 6J Q.ID +34 201
>Jackson: AEJLRST 8A JARS +49 181
#note JARS or JAIL? Once again super close in the sim. I didn't love the fact that my bingoes would often open up the triple next turn, which pushed me in favour of JARS. JETS is another good consideration, which Q prefers slightly.
>Josh_Sokol-Rubenstein: AEFIIOY 2K .IFEY +28 229
#note maybe E3 REIF here, or LEAFY. This sims around 5-6 down
>Jackson: EEILPRT I8 PERLITE +72 253
#note I figured with the 1L spot, this spot being very similar for overlaps would benefit me more, cause it rarely gives him a new high scoring play but gives me a guaranteed scoring spot to work with. WIFEY I figured kept vowels or something like AIM that goes well at 1L
>Josh_Sokol-Rubenstein: AHILOOV 1M OHO +43 272
>Jackson: ?AEGMNO 15C MANGOEs +89 342
>Josh_Sokol-Rubenstein: AILPTVV 12H V.VAT +30 302
#note sucks being forced to make this play
>Jackson: AEKMNOO 14B MAKO +32 374
#note I liked taking out the A and B column while setting up 13 row OKA plays. MAHOE I considered as well, which makes the board better for scoring, keeping the K for the 14 row and 11K spot and general rack insurance. Jus goes stronger on the outrunning route rather than blocking. I was not concerned enough with the 10 row as a bingo threat. I was aware of it but didn't give it enough credence. It can become a more severe threat if he lands a couple good scoring plays, which he certainly can after MAKO, especially if ENO goes south. I think this board is tempting to go hard on defense on, because most of the options are restricted to the right side, but given NABS/NABE, maybe I should go with MAHOE instead.
>Josh_Sokol-Rubenstein: EEIILPT 11K PIE +20 322
>Jackson: AEGNOUU 13B EGO +31 405
>Josh_Sokol-Rubenstein: EFILTXY J12 .EX +56 378
>Jackson: AAENTUU 14I ..EUNT +26 431
>Josh_Sokol-Rubenstein: FILLSTY N12 FI. +6 384
#note hard to come up with any wins here... DIST(A)LLY threats often don't threaten anything on the right side.
>Jackson: AAOORUW A8 .OWAR +16 447
>Josh_Sokol-Rubenstein: DDLLSTY 10L STY +19 403
>Jackson: AIOU M13 A.I +10 457
>Josh_Sokol-Rubenstein: DDLL K11 ..L.D +11 414
>Jackson: OU M6 .UO +5 462
>Jackson: (DL) +6 468
Player 2
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