Game Details
Player 1
#character-encoding UTF-8
#player1 Jackson Jackson
#player2 Josh_Sokol-Rubenstein Josh Sokol-Rubenstein
>Jackson: DIINOWZ H8 INDOW +26 26
#note WIZ actually sims quite a bit better. Q thinks INDOW gives back way more for him than me, I guess the board is not yet ripe enough for the Z. I figured WIZ might be slightly better optimally but I liked opening the board more, plus DINO could get into some annoying positions on an early tight board. Sim likes WIZ by about 6,though.
>Josh_Sokol-Rubenstein: ?FHLLNY 11G F.LLY +22 22
>Jackson: AEIOSTZ 13C AZOTISE +96 122
>Josh_Sokol-Rubenstein: ?AHINRX 14C RAX +32 54
#note tons of options are almost identical in the sim, AHI, RAX, 14C, RAX 14A, XI G8, and ZAX. Q likes AHI the best out of these in the sim. 14A NIX wins the sim by about 5 points, though, and a good amount of win%. Partly that is sorta thematic given his big deficit, at least threatening the 3x3. I think the sim overvalues AHI bceause it is a pretty sus setup, I think I block way more than the computer. NIX as well, I think it is overvalued in the sim cause of -ZE plays with NIXE. While I block the A column more than the sim might, it still might make NIXE a good play, because Josh himself cn draw some bingoes like HEBRAIZE, ARCHAIZE, etc. with NIXE, and it will come at a sacrifice to my own score to block the A column sometimes. I think NIX is the call for this reason to maximize aggression, even if the sim might overvalue it a bit.
>Jackson: BDIRRTT D12 T..R +28 150
>Josh_Sokol-Rubenstein: ?FHINTU G2 UNFaITH +69 123
#note maybe UNSHIFT to either set up the Q bomb on the left side, or make a harder parallel + better floaters on the right side.
>Jackson: BDHIRTU J13 DUB +26 176
#note one of these boards where it seems better to just run away and not be too proactive - BURFI was tempting but a lot of options are still left on the table, DUB sims about 6 better.
>Josh_Sokol-Rubenstein: AEGIKRT 3A RETAKI.G +76 199
>Jackson: AHIIRTV F6 HI +28 204
#note this is the top equity play, interestingly. I thought it was a bit of a raw equity sacrifice but relaly not at all. HI f6 and HI 4D kill a sim by about 8 points - AIRTV works really well with the B at 15J for triple triples - DE, OR, OR, NS, ES, EM, plus those combos with a blank. I estimated 10% to hit a 3x3, Josh 7-8% - who's got the numbers on this? I considered 4D HI to improve things like TR(a)VAIL, adding 14 points to that, but the 2 extra points seemed worth it. Sim is very close.
>Josh_Sokol-Rubenstein: DEEGJSW D2 J.WED +32 231
#note seems solid, jag a close second
>Jackson: AGIORTV 5G .VIGATOR +72 276
>Josh_Sokol-Rubenstein: ACEGLSY O1 GLEYS +51 282
>Jackson: AACEINT A1 CA.INATE +149 425
#note we each exhibited our Attack move this game - for Josh, the bingo-bango, and for me, the triple-triple.
>Josh_Sokol-Rubenstein: AACDLOO 15H CA.LOAD +39 321
#note not a word!
>Jackson: ENPSSUV O11 VENUS +66 491
>Jackson: ENPSSUV -- -66 425
#note kinda hated CABLOAD*, but also felt the challenge to be the only reasonable way I lose - I can withstand this being challenged off and him hitting abingo, with PRAXES keeping SU in tow, I should be fine... still obviously bad, and this does knock my win % down a few from 100
>Josh_Sokol-Rubenstein: AEEEOOU -EEEOOU +0 321
#note smart to keep the A, not just to balance the E-heavy pool (case A), but for QUA plays at 2F
>Jackson: ENPSSUV 14B P...ES +40 465
>Josh_Sokol-Rubenstein: AINOQRR 2F Q.A +66 387
#note he can draw 1H bingoes from this, RUMORING etc.
>Jackson: EENPSUV 1H NEVE +33 498
>Josh_Sokol-Rubenstein: ?INOORR B6 mORRION +63 450
>Jackson: BIMOPSU 12K OPIUM +29 527
>Josh_Sokol-Rubenstein: EEEMNOU N2 ENO.M +37 487
>Jackson: BES 14M BES +20 547
>Jackson: (EEU) +6 553
Player 2
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