Game Details
Player 1
#character-encoding UTF-8
#player1 Patrick_Beatrez Patrick Beatrez
#player2 Emely_Weissman Emely Weissman
>Patrick_Beatrez: ADDIILP H4 PLAID +22 22
>Emely_Weissman: KO 6F KO. +17 17
>Patrick_Beatrez: DEEGILY 5H .EDGY +20 42
#note 5G G(L)EYED is much better.
>Emely_Weissman: IV L3 IV. +18 35
>Patrick_Beatrez: AAEILOR 5C AERO +14 56
#note The top play on static is 4K A(V)O holding AEILR. I do have a bingo line available next to the D in PLAID, but I don't really want to fish here. The top option in the sim is J2 ALO(D)IA just dumping the vowels, simming about 3 points ahead of anything else.
>Emely_Weissman: II -II +0 35
>Patrick_Beatrez: AILORTV 2J VITAL +42 98
>Emely_Weissman: ?DINOST D4 h.DONIST +68 103
#note 7F eD(I)TIONS is the highest scoring bingo. I don't think she should be setting up this huge S spot since she will be taking a lead after her bingo, something like SUD(A)TION or DI(A)TRONS doesn't set up that big hook.
>Patrick_Beatrez: DEIORST 12D STORIED +86 184
#note I was going to have STORIED/VITALS, but now this is the same score and takes out the spot.
>Emely_Weissman: ACETU 11J ACUTE +17 120
>Patrick_Beatrez: AEEIOOQ C9 QI +44 228
#note ACUTE is a nice play to open a line, I don't have a hook for it. 6 vowel draw is annoying, but obviously I have to take the 44 for the Q and hope for consonants.
>Emely_Weissman: ABCR 10G CRAB +26 146
>Patrick_Beatrez: ABEENOO N10 B.ANO +26 254
#note I missed that BEANO plays at B10 for 37. I wanted to play M8 BOO(T)EE but thought that it was putting the O next to the DLS, so I didn't want to give up a huge J or Z play in case she isn't going to bingo. N10 B(E)ANO opens two big spots, so I'm hoping she'll either bingo or hit the spot for a good score and then I'll score in the other spot and keep a lead with the biggest spots closed.
>Emely_Weissman: GHNU O12 HUNG +49 195
>Patrick_Beatrez: AEEFFNO O7 OFFA +34 288
#note The plan worked out perfectly.
>Emely_Weissman: EENWY B10 WEENY +52 247
>Patrick_Beatrez: EEINNOP A12 PEON +41 329
>Emely_Weissman: ORZ F12 .RZO +33 280
>Patrick_Beatrez: EEEIMNS 15F .MEN +18 347
#note M(O)NIE is much better than (O)MEN, but I wanted to keep the I to potentially use the IWIS hook.
>Emely_Weissman: ELX 1M LEX +34 314
>Patrick_Beatrez: EEIISST E9 STE. +31 378
#note The main plays that I considered were E9 STE(T) for 31, A6 ISSEI for 22, and A8 SEI for 16. I thought that 31 points were too much to pass up, but by blocking the A column it makes it much more difficult for her to come back. ISSEI is simming the best by a long margin, STET sets up the TWIST hook while there's still a T and a blank left. I am going up by enough that she'll likely need a bingo to win, and the TWIST hook could allow her to get a high-enough scoring bingo to come back. Quackle likes A8 SEI the most by a lot and that's probably what I should've done to prevent the disaster scenarios.
>Emely_Weissman: MRUU 8H .URUM +11 325
>Patrick_Beatrez: AEEHIIS 14D HA.E +20 398
#note The only playable bingo here is ALRIGhT/TWIST. I can't play anything that would outrun that, but 6B HA(D) blocks ALRIGHT and doesn't allow anything new to play, since there aren't any bingos with a blank C or S. I don't see how anything loses after HAD.
>Emely_Weissman: ?AGIRTW A7 WART +29 354
#note Best endgame is M11 (T)AGs to go out with A7 WRIT.
>Patrick_Beatrez: EIIJLS L10 J.S +20 418
#note I3 JE(E)S is the best endgame.
>Emely_Weissman: ?GI M13 GId +17 371
#note Best.
>Emely_Weissman: (EIIL) +8 379
Player 2
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