Game Details
Player 1
#character-encoding UTF-8
#player1 Patrick_Beatrez Patrick Beatrez
#player2 Jerry_Lerman Jerry Lerman
>Patrick_Beatrez: ACEEILL H4 CELLI +20 20
#note Missing the back hook of CELLIE again, just like a couple games ago. CELLIE is significantly better.
>Jerry_Lerman: CDOV 5E COV.D +22 22
>Patrick_Beatrez: AABEOPZ F3 BO.ZE +36 56
#note Not wanting to play 6H (L)AZE opening up easy scoring for him.
>Jerry_Lerman: AENQRST 8A TRANQS +65 87
>Patrick_Beatrez: AAADNOP 7B OPA +19 75
#note There is so little to do here, I could play B5 PAD(R)ONA to get turnover, but I don't need to do that yet. Sim also likes OPA better than PANDORA by a slim margin. The sim's favorite option is 9C AA for 8 points, but I don't understand that at all.
>Jerry_Lerman: EEY 9B EYE +28 115
>Patrick_Beatrez: AAADGNR 3C GRA. +14 89
#note Missing 4H (C)ANARD, but even just dropping 6A AD or AG for 16 and making him blink first seems reasonable. AADNR and AAGNR are reasonable enough leaves but won't score well, and if I open with CANARD then AG isn't too likely to bingo anyway.
>Jerry_Lerman: IIIII -IIIII +0 115
>Patrick_Beatrez: AAADDNU -AAADNU +0 89
#note Talked myself off of 4H (C)AUDAD which is by far the best.
>Jerry_Lerman: HM 6A HM +25 140
>Patrick_Beatrez: ?DFINNO I8 FONDINg +67 156
#note 4H (C)ONFINeD for 83.
>Jerry_Lerman: ?IORRTV 10H I.VeRTOR +70 210
>Patrick_Beatrez: AEIINUX H12 XI +36 192
#note No good plays through the R, the best I can do is AU(R)EI holding INX. I need to bingo soon so I need to go for either XI or XU for 36, I decided to XI to unduplicate all my vowels. However, there are only 4 Is left and still UUUWW, so I should be more concerned about the U rather than II and just play XU.
>Jerry_Lerman: EKO O8 KO.E +24 234
>Patrick_Beatrez: ADEINTU L6 INDU.ATE +72 264
#note Only bingo.
>Jerry_Lerman: AEEGILT M1 EGALITE +73 307
>Patrick_Beatrez: AAGIITT 1G AGITAT. +27 291
>Jerry_Lerman: ILOSW A1 OWLIS. +39 346
>Patrick_Beatrez: ABFINOW N9 B.WFIN +37 328
#note I was 50/50 on BOWFIN or *BLOWFIN being good. I thought that I needed the extra points here and to hope he doesn't have an S and that I can draw one to score with BOWFINS. The sim likes plays in the top right like 4J INF(L)OW or 4L B(L)AW, but I don't see how those can ever win unless he has something awful like all consonats and I get a huge scoring play, where I still might be the underdog heading to the endgame.
>Jerry_Lerman: AEPSU 15K PAUSE +39 385
#note I don't know his rack here, but he could've played 15L PASE scoring 3 more and leaving 3 in the back, but keeping the U on his rack with 2 more out.
>Patrick_Beatrez: ADEJOSU D1 JU.A +38 366
#note I don't see any way to win here, even if he has all consonants after JURA (when I'll only be down 19 going into the endgame), then I'll have 4 vowels and won't be going out and will lose. If he goes out in 2 after JURA he should be winning.
>Jerry_Lerman: EEMNRRU B1 ME +22 407
#note Losing mistake. Most outs in 2 win. He saw 13D MURR(IN)E but saw my comeback of 12A YODH for 44 points, but he can go out with B1 NE for 16 and win by 5. He only had a couple minutes left for the endgame and wasn't able to do the math, and he missed my big scoring spot that was available.
>Patrick_Beatrez: DEHOSY N1 DOH +35 401
#note N1 SOH holding DEY is slightly better, threatening K10 (E)YED for 29 as well as 2I DEY and 6J DE(IT)Y for 21. DOH wins easily.
>Jerry_Lerman: ENRRU 13E REN.. +6 413
#note 6J UN(IT)ER or L3 RE/NE are best. This blocks one of my 20 point out plays, but I have two spots.
>Patrick_Beatrez: ESY J6 YES +20 421
#note Best.
>Patrick_Beatrez: (RU) +4 425
Player 2
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