Game Details
Player 1
#character-encoding UTF-8
#player1 David_Spargo David Spargo
#player2 Arie_Sinke Arie Sinke
>David_Spargo: OUY H7 YOU +12 12
>Arie_Sinke: DEFLOTZ 7E FOZ. +29 29
#note This looks right.
>David_Spargo: EH 6E EH +31 43
>Arie_Sinke: ADEJLTU E5 D..AULT +44 73
#note This looks right.
>David_Spargo: IX G9 XI +34 77
>Arie_Sinke: AEGIJLN 8A GANJ. +63 136
#note Best by far.
>David_Spargo: EHOPRST 11G STROPHE +84 161
>Arie_Sinke: EEGILRV C2 LEVERI.G +80 216
#note Or REVELING. My play gives back a slightly worse floater.
>David_Spargo: AAIKNRS N5 KINARAS +78 239
>Arie_Sinke: BEINOWW - +0 216
#note I challenged KINARAS. It looked totally unfamiliar to me for some reason. This is a massive error, of course.
>David_Spargo: AAAGM O1 AGAMA +39 278
>Arie_Sinke: BEINOWW O8 WEB +45 261
#note This looks a bit better than WOWING 2J for 42, which scores a bit less and often gives back big counterplays.
>David_Spargo: AEEV L11 .EVEA +24 302
>Arie_Sinke: CINOTUW 2J COWIN. +36 297
#note This looks worth it over WO 10J for 30, which keeps a slightly better leave.
>David_Spargo: BDEU H11 .UBED +27 329
>Arie_Sinke: ??CDFTU 14B FUrCaT.D +74 371
#note I missed a slightly better option - ConFUTED in the same spot scores 4 more by tripling a non-blank tile.
>David_Spargo: AILOOR L2 .OORALI +22 351
>Arie_Sinke: ELMNOQR C11 ROQ.E +28 399
#note This is forced.
>David_Spargo: IRY D12 YI.R +38 389
>Arie_Sinke: DLMNOST K1 M.LTO +22 421
#note Lots of options here, hard to make a decision. I thought of MOLD 2A to obstruct the northwestern corner of the board, but that seems to fall a bit short of plays like MOLTO, probably because it scores too little and often just gets outrun. MOLTO and MONDO seem pretty comparble; I would have thought MONDO would be better for getting 3 extra points immediately. OSMOL K2 scores 4 extra points while spending the S and also sims comparably to MOLTO and MONDO (actually very slightly better, which seems surprising to me.) No idea what's actually best here. I slapped down MOLTO pretty quickly figuring it would be hard to improve on.
>David_Spargo: N 10M N.. +7 396
>Arie_Sinke: DEIINPS 2B P.IED +24 445
#note Anything that blocks TEENIEST wins. This isn't best. DEVI/DIVE at 4A keeps a leave that will go out for 21, whereas my play sets up STEIN/STENT/STINT when I don't have to .
>David_Spargo: EEINSTT 1D STEIN +26 422
>Arie_Sinke: INS 13L .INS +14 459
#note This isn't even my best out. SIN/SCOWING is 17.
>Arie_Sinke: (ET) +4 463
Player 2
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