Game Details
Player 1
#character-encoding UTF-8
#player1 Patrick_Beatrez Patrick Beatrez
#player2 Hank_Hees Hank Hees
>Patrick_Beatrez: CCDHPSU H7 CUP +14 14
#note CUD keeps a better leave but CUP will make it difficult for him to overlap or do much without an S while I hold an S.
>Hank_Hees: IIIII -IIIII +0 0
#note He said he had a 7 on his rack here but couldn't play it with CUP.
>Patrick_Beatrez: ACDGHSV 8G V.GH +11 25
#note V(U)GH continues to make his life difficult and I keep a bingo prone ACDS. Sim has V(U)GH allowing 25 points per turn for him, compared to 35 after SCHAV above or below hooking CUP. I bingo 27% after VUGH. I didn't consider V(U)G, but that keeps an even better leave with ACDHS and lowers his average score to just 22 points next turn. Interesting turn, I still like VUGH.
>Hank_Hees: IIII -IIII +0 0
>Patrick_Beatrez: AACDFNS K5 CAFS +30 55
#note Just taking my 55 point lead and still making it hard for him to do anything with the C at the top.
>Hank_Hees: E 7J E. +10 10
>Patrick_Beatrez: ADINNOS 5G NONA.IDS +61 116
#note I wasn't 100% that NONACID took an S, but he held and let it go. It is valid.
>Hank_Hees: ADEIORT N4 A.TEROID +63 73
>Patrick_Beatrez: ?BENRST M7 BaNTERS +90 206
>Hank_Hees: EEMZ O1 MEZE +51 124
>Patrick_Beatrez: EILORUY O7 YORE +41 247
>Hank_Hees: HO N1 OH +24 148
>Patrick_Beatrez: ?IILRUU -IILUU +0 247
#note Tough call here between 4G ULU for 11 or several different exchanges. I decided to not keep an I since there are 5 more remaining, and not LR? since there are still the rest of the Ls remaining. I should probably just take the 11 points for ULU and move on, and sim agrees. Sim likes keeping R? the best of the exchanges. I'm already nearly 100% here.
>Hank_Hees: RTW L3 WR.T +16 164
>Patrick_Beatrez: ?EGLRTX 4F LEG +13 260
#note I saw that both Cs were already gone but I spaced on the GLEG hook, I should just play 4H GEL for two more points. J1 EXTR(A) is better on equity and the pool is already getting really bad.
>Hank_Hees: BGINO E1 BINGO +22 186
>Patrick_Beatrez: ?ALLRTX 1E .ALL +18 278
#note Setting up my X. I could just play 2D T(I)X but I wanted to block off the whole area and set up my X. This isn't an obvious setup so it has a decent chance to remain, although the rest of the board doesn't really have good places to score for him instead.
>Hank_Hees: AEEIY 2G AIYEE +14 200
>Patrick_Beatrez: ?AAIRTX 1J TAX +22 300
#note I thought I had ATARAXIES to the S in BANTERS but then realized that is a 9. Playing off 3I AX for 25 looks better than TAX for 22.
>Hank_Hees: ELOPU L11 LOUPE +26 226
>Patrick_Beatrez: ?AEIORU 15H OURI. +15 315
#note 11G AUREO(LED) is a nice play and is the best static play, but obviously I'm going to block the E.
>Hank_Hees: IIITW -IIITW +0 226
>Patrick_Beatrez: ?AEEINV D5 NAIVEtE +65 380
#note Only bingo. I saw that he could have something like QATS which scores more than my bingo, but I'm up by so much that even with a bad draw after that I'll still win. Quackle likes 3C VI(N)A better than allowing that counterplay, but it has them neck and neck on spread.
>Hank_Hees: AQST 12A QATS +66 292
>Patrick_Beatrez: ADIJMTW A12 .AID +42 422
#note Quackle likes B11 J(A)W now better letting him use the Q and then I have vowels to work with, rather than me taking the Q and then getting stuck with a bunch of consonants like what happened in the game.
>Hank_Hees: DIKNORU 11B KI.R +24 316
#note Quackle likes B10 KR(A)I best in this endgame, what he did was not much worse.
>Patrick_Beatrez: FIJMTW 9C J.T +18 440
#note I didn't spot B11 (KA)IF which is best, J(E)T is next best. 3C JI(N) is worse since it gives him a better spot to go out.
>Hank_Hees: DNOU G8 .ODUN +15 331
>Hank_Hees: (FIMW) +24 355
Player 2
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