Game Details
Player 1
#character-encoding UTF-8
#player1 David_Spargo David Spargo
#player2 Jackson Jackson
>David_Spargo: CEIRRTU H2 RECRUIT +74 74
>Jackson: ?EGOSTX I2 EX +36 36
#note horrible miss of GEOTAXES here for 98.
>David_Spargo: ACEINNR I7 NARCEIN +67 141
>Jackson: ?GIOOST 11D GOOpI.ST +82 118
#note wasnt sure of SOOTING, which plays for 2 more points. Still I would play GOOPIEST for 2 fewer, to block big H12 scores and to keep the 1 row open, which will be a bit annoying to block. GOOPIEST sims about 4-5 up
>David_Spargo: AAH G1 AAH +30 171
>Jackson: BDPSSWY F1 BY +34 152
#note SPYWARE not bad but this looks right
>David_Spargo: AIMO D8 IMA.O +18 189
>Jackson: DOPSSWZ 10C W.SP +27 179
#note I considered plays like 13a POWS or SWOP/NARCEINS that might increase the power of the Z, but these plays also giv emor eback to David, and it's nice to hold the O as rack stability for next turn. WASP wins a sim
>David_Spargo: OY C12 YO +15 204
>Jackson: DIORSTZ 14C DITZ +41 220
#note regrettd this move after I made it. ZORI and ZITI bingo slightly more and more importantly hit the 1 row more, saving the extra tile to hook EX. ZORI wins a sim over ZITI very slightly, DIST seems to bingo a bit better through the R and N, plus the I is better for bingoes. Still very close in a sim, and DITZ is just a point down in the sim, but I don't love the idea
>David_Spargo: ?AEILRT 15D TEARILy +87 291
>Jackson: LMORSUV G7 VUM +28 248
>David_Spargo: ABIQ 13I .IQAB +32 323
>Jackson: JLLNORS L12 J.RL +24 272
#note feeling like all plays are forced, just waiting
>David_Spargo: EE 10I .EE +13 336
>Jackson: ELNOOSV 15L .OVE +21 293
#note LOVE sims around the top along with LOVE J4. LOVE J4 is a nice idea to block the R, because given his range the R will be way more helpful for David than for me, where LNOS or even NOS need more vowels to play through than consonants. I liked (L)OVE because the L helps play on the 1 row a bit more often, which is what I am gunning for here. LOVE J4 might be a better reaction to his range, but (L)OVE is a bit more proactive myself
>David_Spargo: AEFGIN 5E FEA.ING +44 380
>Jackson: ALNOOSU 4D LOO +13 306
#note I considered HEXONES last turn, and could do HEXOSAN here fo 34, did not consider that. It looks dumb to block the C column at first, but with NIQABS, the O column, and the 1 row, I don't have a shortage of lanes, so I was more interested in blocking the big scoring spot on the 4/6 row, which, at this score, can let him outrun a lot of my bingoes. NOO might be a slight improvement to save LEX, it looks close. (N)OO for 12 is the best aggressive play, maxing bingo %.
>David_Spargo: ADEEGNR 1I DERANGE +91 471
>Jackson: AHNSTTU 6A HAUNT +16 322
#note whatev
>David_Spargo: KNU A6 .UNK +33 504
>Jackson: DEFOPST N10 FOPS +34 356
#note SWILE is one of those dumb combos where everything but SWILED* is good - SWILE, SWILER, SWILING, SWILINGS. Baiting the SWILED* outplay here
>David_Spargo: DEILSW O6 SWILED +38 542
>David_Spargo: DEILSW -- -38 504
>Jackson: DET O9 TED +12 368
#note THUNKED for 2 more, or 2 to the left for 1 more
>Jackson: (DEILSW) +20 388
Player 2
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