Game Details
Player 1
#character-encoding UTF-8
#player1 Ed_Liebfried Ed Liebfried
#player2 David_Weisberg David Weisberg
>Ed_Liebfried: IIIIIII -IIIIIII +0 0
#note Unknown rack
>David_Weisberg: CDEEJTU 8G JEU +20 20
#note It was the end of the tournament and, exhausted, I talked myself out of DEJECT, thinking only DEJECTED, DEJECTION, DEJECTA, etc. were good. DEJECT is good, of course, but after his exchange 7 I also felt more inclined to play defense. To my surprise, this sims better than any placement of DEJECT (Quackle narrowly likes 8H best but I was only considering 8D), and less than half a point behind the top performing option, 8G JUTE 22. Given that he might have a slightly stronger rack, and especially more likely an S, than before, JEU seems really good here.
>Ed_Liebfried: AFHT 9I HAFT +23 23
>David_Weisberg: ACDEEGT 8L EGAD +24 44
>Ed_Liebfried: ?BDEGRY N7 B.DGERlY +86 109
#note I held this briefly and let it go. It seemed too weird to even make up. It is Ed's only bingo. Excellent find!
>David_Weisberg: ACEEILT 12I ECLAI. +16 60
#note Hell of a swing here as DELICATE for 92 was blocked. I took a long time here since it was difficult to score much and also keep the board open. I missed M6 CAGE 28 and M7 AGE 25. They sim evenly, but I'd prefer AGE to leave lots of hooks open instead of potentially shutting off the upper right for a long time with the C. While my play sims way back of these, it has the merit of more short-term and long-term openness, forking around row 12 and keeping the O column open which could be important.
>Ed_Liebfried: AINORST 13C ARIONTS +71 180
#note I didn't notice the whole game that this should have been AROINTS. He told me right after the game ended. He said he noticed it just after hitting his clock, and purposely drew slowly so as not to fast-bag me. Classy, but I wasn't alert enough to take it off. Since he also had NOTARISE, I couldn't stop a bingo next turn after a challenge, but it still could have made a big difference had I gotten the extra turn.
>David_Weisberg: EELRRTV L3 LEVER.. +20 80
#note Sim prefers L4 TREVET 18 by a point, probably because it keeps E, but I felt like the L was a liability, as he will often play on row 11 or 12 to block 7s and 8s in the bottom center to bottom left, and then my main floaters would be R, T, and an obstructed E, in an area where bingos would score little. RT also has good synergy as a leave, and I'm scoring a couple more and turning over one more. I'm fine with my choice.
>Ed_Liebfried: EW 10J WE +31 211
>David_Weisberg: BNORSST 4H SORB.NTS +62 142
>Ed_Liebfried: AO 5K A.O +22 233
>David_Weisberg: AAGMNPU 12A PUMA +30 172
#note Really wanted the Z for GAZUMP.
>Ed_Liebfried: DEEO A11 E.ODE +24 257
>David_Weisberg: AEGILNT 6E GALENIT. +68 240
#note Very hard turn here as 3C GENITAL and GELATIN 75 set up X and Z bombs, respectively. While there is an X spot open at 14F already, it's much harder to hit since it requires a U. After long deliberation I opted for GALENITE at a 7 point sacrifice to keep the top part of the board open for bingos or big plays to the S at 4H, since I was still going to be down a tempo on an increasingly closed board. 3B TAGLINE for 70 creates an X bomb as well, though like GENITAL it at least opens an S hook at 5H. However, I wasn't expecting such a hook to be useful for long, whereas after GALENITE, row 3 is hard for him to block for much without the right tiles. Meanwhile, 3B ATINGLE 70 sets up a Z bomb and has similar drawbacks as TAGLINE. There is a 9, D6 ANTIGLARE 61, but it scores too little to consider. A sim likes GELATIN best followed closely by GENITAL, with all other options 4-5 points behind. I'm not sure I'm convinced, but maybe I just need to hope to draw X or Z (depending on the play) and force him to respond to the threat? I think my choice is at least reasonable, to avoid a more or less game-ending play in response.
>Ed_Liebfried: FIOT O1 FOI.T +24 281
>David_Weisberg: CDOSUVX 14F XU +52 292
#note I almost went on autopilot and played 11D VOX 30 or even F12 VOX, not realizing at first that I had XU. XU is easily best, but I still hesitated to play it since it did open row 15. Keeping an O helped and it was a risk I had to take.
>Ed_Liebfried: IZ E4 ZI. +26 307
>David_Weisberg: CDIMOSV H1 VIM. +27 319
#note I thought about VIDCOM* 11E 39, but wisely decided against it. I was probably thinking of VIDEOCAM and other close-sounding stuff. Once I dismissed this idea, VIMS seemed obvious. However, 15E COSMID 46 is the star play. I looked on that row wishing I had another O for the newly added COSMO, and may have even thought about COSMID, but I wouldn't have been sure enough. Despite the score difference, it only sims about 3 points better than VIMS. However, it's possible Ed may not have known it and challenged it.
>Ed_Liebfried: AAH O13 AAH +24 331
>David_Weisberg: CDNOSUW 4C WU. +30 349
#note I think I saw SWOUN and SWOUND here but didn't put it together that I could hook NU with S, as I was fixated on including OXO on any play on row 15. I wanted to avoid the Q, as it would likely have to be played for 11 if I drew it, but I'm not sure I realized that if I don't play WUZ, I have two QI spots open which can't both be blocked. SWOUND sims 5.5 ahead of WUZ. I liked WUZ because it set up D3 SUQ 23 if I drew the Q and threatened 7C QIS 36 if I drew Q and one of the three unseen I's. However, 9 points is a lot here and there's great value in taking out the row 15 triple, despite the increased chance of drawing Q next turn. A missed opportunity.
>Ed_Liebfried: ?INORRT 1F IN.eRTOR +61 392
#note 15G TRIcORN 74
>David_Weisberg: CDNOOQS D3 S.Q +23 372
#note Brutal choice between this or 15E CONDO 37. If I draw one of the I's I threaten 7C QIS for 36. He would need to sacrifice a lot to block it, and then I still have it at 2D for 18, so him being forced to block may enable me to go out sooner. Of course, If I don't draw an I, all he needs to do after CONDO is block SUQ and I'm stuck with the Q. It's psychologically difficult to keep a Q on your rack in a pre-endgame situation knowing you could get stuck with it when you have the option to shed it for a decent score. This particular position makes it very close. In a 4-ply sim, SUQ wins about 24% vs. about 22% for CONDO. Extra search depth may not be needed beyond 4-ply here since if I can't play the Q immediately after CONDO, he wins on the spot and the Q-stick just adds to his spread. I hadn't considered til now the counterthreat of 8A PYIN 44 in some scenarios after I land QIS / ZIGS, but that may make going for QIS / ZIGS less viable. I tried a 6-ply sim just to see how it would look, and at this depth, SUQ pulls a little further ahead, at 22% vs. 18% for CONDO. It felt wrong after I drew one of the I's I would have needed (and one of the E's), but perhaps my play was still right.
>Ed_Liebfried: EIKLNPY 15D PLY +24 416
#note He wins with any reasonable play here, but I'd have gone with 11D PINKLY 41. At this point the tourney was wrapping up and we were both low on time and the playing room was getting very noisy, so he may have lost focus. This play is still fine for his purposes.
>David_Weisberg: CDEINOO 11D COOED +21 393
#note I went into 30 seconds or so of overtime only to come up with this. I have no wins here.
>Ed_Liebfried: EIKN 11M K.N +13 429
#note C1 KNEW 26
>David_Weisberg: IN 2E IN +8 401
#note 14A DIN 13
>David_Weisberg: (EI) +4 405
#note I lost 10 for overtime, so final score was 429-395. I'm proud of the comeback I made, but whiffing on COSMID and missing SWOUND near the end were too costly, to say nothing of ARIONTS*.
Player 2
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