Game Details
Player 1
#character-encoding UTF-8
#player1 Jackson_Smylie Jackson Smylie
#player2 Ed_de_Guzman Ed de Guzman
>Jackson_Smylie: NRRSTUV -NRUV +0 0
#note considered NRSTU which might bingo a bit more, but felt like RST was a less risky leave, doesnt turn into LNNRSTU type stuff as often.
>Ed_de_Guzman: HLLOO 8D HOLLO +24 24
>Jackson_Smylie: AEGPRST I7 PARGETS +74 74
>Ed_de_Guzman: BFGQRST -BFGQR +0 24
>Jackson_Smylie: ANOTTWY E7 T.YTOWN +26 100
>Ed_de_Guzman: AEIRRSV J2 ARRIVES +84 108
>Jackson_Smylie: ACEFIIX 4H XE.IC +44 144
>Ed_de_Guzman: ADZ H13 ADZ +41 149
>Jackson_Smylie: ADFHIKO H1 HOA. +42 186
>Ed_de_Guzman: AEEGITW D11 WE +25 174
>Jackson_Smylie: ADEFIKL 5I D.F +27 213
#note KI for 26 might be the call here, ADEFL has a bit more immediate potential than AEIKL here after the respective board positions. KA also set sup the F so I have FA or DIF guaranteed, and sheds an I with quite a few remaining. I was thinking about DIF to block the C nicely and then follow up with a -KE play on the G colum next turn, but it does make a bit more sense to reverse the order. FLAKE is okay too, or DIKE.
>Ed_de_Guzman: EGGT C11 TEGG +24 198
>Jackson_Smylie: AEIKLRY G10 ALIKE +29 242
#note vowel heavy pool so RY felt okay, the Y at least to get a bit more consistent scoring. LAKY was the other option I considered, which I liked to take out the Z just longterm, to avoid having to ever worry about huge Z- bingoes. (L)IKELY was also missed. LIKELY ALIKE LAKY and LIKE all sim close together.
>Ed_de_Guzman: ACST 15A CAST +28 226
>Jackson_Smylie: BEMQRUY G2 MY +24 266
#note Preferred G2 to F14 to take out really occasional bingoes, I am still favoured here so I like taking tha tout. I felt the BEQRU leave was about as good as the EMQRU leave, but maybe it''s still better to keep the M in case I ditch the Q on its own. I liked making MO with MY to set up some -ER- plays for myself
>Ed_de_Guzman: ?FIMNPR 15H .IN +12 238
>Jackson_Smylie: BEOQRTU K11 QUOTE +41 307
#note QUOTE and TORQUE offer similar bingo %s back to Ed, and while QUOTE lets him score a couple more immediately, I felt the R really helped tackle the vowel heavy pool.
>Ed_de_Guzman: AF F14 FA +28 266
>Jackson_Smylie: ?BENRRU L13 REB +31 338
#note I think it's either UNQUOTE or REB here. I did not see UNQUOTE, it really continues the line of defense, and with a blank in hand it's not so bad because I could even outrun a bingo that slips by eventually. REB also outruns bingoes, especially bceause I can probably land one of my own if at all need be, but it does increase the risk of two bingoes by Ed, which UNQUOTE protects from.
>Ed_de_Guzman: ?ADINOR M9 INROADs +92 358
>Jackson_Smylie: ?MNORSU 7C MU. +13 351
#note missed UNMOORS here. I might not even play it had I seen it, because a play like JUPE O1 leaves 2 in the bag and could outrun me, whereas MUT reaches for a heavier bingo
>Ed_de_Guzman: BE F6 BE. +17 375
>Jackson_Smylie: ?NOPRSV 7I ..RV +9 360
>Ed_de_Guzman: AILNOUU -UU +0 375
#note actual rack
>Jackson_Smylie: ?DENOPS N3 rESPOND +68 428
#note SPONDEE should be safe here. I didnt do DAPSONE because of ENJOIN possibilities. Even though I figured he kept AEILN the vast majority of the time, he could keep something like EILNO occasionally which could lead to ENJOIN, so better safe than sorry
>Ed_de_Guzman: AIJLNNO O4 LION +16 391
>Jackson_Smylie: EEIJNUU G5 NE +6 434
>Ed_de_Guzman: AII L7 .IA +11 402
>Jackson_Smylie: EIJUU 6A JEU +16 450
>Ed_de_Guzman: I 11G .I. +3 405
>Ed_de_Guzman: (IU) +4 409
Player 2
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