Game Details
Player 1
#character-encoding UTF-8
#player1 Patrick_Beatrez Patrick Beatrez
#player2 Blair_Rutter Blair Rutter
>Patrick_Beatrez: BDRSTXZ -BDXZ +0 0
#note Very interesting decision here, I think keeping RS would be best instead of RST or just S. DRST probably bingos the most but is very bingo-or-die, and keeping the Z might make sense but early on I just want to bingo.
>Blair_Rutter: EHU 8F HUE +12 12
>Patrick_Beatrez: GHIJRST G7 J.G +21 21
#note GHIJ isn't going to help, but it could've been worse.
>Blair_Rutter: CI 9E CI. +11 23
>Patrick_Beatrez: EHIRSST 10G SH +17 38
#note No 7s here, so dropping the S with JUGS looks good. I wanted to score a few more points than that, but just dropping the S makes it extremely difficult for my opponent to do anything if he doesn't have an S or maybe a D.
>Blair_Rutter: EEMT 11H METE +19 42
>Patrick_Beatrez: AAEIRST L8 ARISTAE +73 111
#note Looks best to not give back a hook.
>Blair_Rutter: CIIV E9 .IVIC +24 66
>Patrick_Beatrez: FGIINNY 8K F.NNY +33 144
#note M3 IGNIFY for 39 is too many points to give up for defense. It has a lot of hooks, but I'm going up by nearly 80 points already and it clears out my rack.
>Blair_Rutter: ?EEIPQU I2 EQUIPEd +84 150
>Blair_Rutter: ?EEIPQU -- -84 66
>Patrick_Beatrez: EFIIMNP M13 IMP +22 166
#note The only bingo I could see with his rack was EQUIP(A)gE, so I need to block in case he could find it the next try. I saw that IMP gives back QUITE or QUIRE burning his blank, but it scores just as well as a bingo. I should've found IF and the leave isn't even bad with EIMNP.
>Blair_Rutter: ?EEIPQU 12B EQU.P +32 98
#note Clearly best to burn the blank for 78, but he didn't see it.
>Patrick_Beatrez: BEFIINR C12 .I +22 188
#note And now I miss the spot with FIBRE for 49. Even M3 FIBRI(N) looks better.
>Blair_Rutter: ?EIOZ N6 ZO.E +33 131
#note I know he has EI?, and since he played off EOZ with ZONE, he could have played B10 ZOEaE for 67 this turn.
>Patrick_Beatrez: BEFINOR I3 BONFIRE +74 262
>Patrick_Beatrez: BEFINOR -- -74 188
#note I decide to try a phony here, but I should just keep my foot on the gas. If he challenges me off and bingos then I could be behind. If I just score 30 and keep moving toward a bingo, then even if he does bingo this turn we should be even or me slightly ahead on score.
>Blair_Rutter: ?IOY 13E .OY +16 147
>Patrick_Beatrez: BEFINOR N11 FINO +27 215
#note FINO/OZONE is one more point. I didn't know the word 14J FO(EM)EN for 38.
>Blair_Rutter: ?GILO 5M LOG +18 165
>Patrick_Beatrez: ABDERSW 14F WAB +37 252
#note Missing SWAB for 14 more points, but it is close. I probably need to take the points.
>Blair_Rutter: ??AINNT I2 TANnINs +63 228
#note He has 15A TANNISH for 81, but otherwise maybe he should block the bottom spot. I am very likely to have one of AEIO and could destroy H15. ANTI or ANT keeping the blanks and trying to bingo next turn looks better to me, unless he finds TANNISH.
>Patrick_Beatrez: DEEKRSW 15F SKEWED +73 325
#note Best.
>Blair_Rutter: AELV H1 VALE +31 259
>Patrick_Beatrez: AADIORX 6I .XIA +27 352
#note Best.
>Blair_Rutter: BE 5I .EB +25 284
>Patrick_Beatrez: ADNORRT O1 ORAN. +21 373
#note 4G T(EN)DON is a great play, otherwise ORANG is fine.
>Blair_Rutter: ADR G2 RAD +16 300
>Patrick_Beatrez: DELORTT B6 DOTTER.L +67 440
#note Only bingo.
>Blair_Rutter: ELORRSU A5 ROLE +23 323
#note A7 SUER is better.
>Patrick_Beatrez: ADGOTU C5 DAG +17 457
#note C3 GOAD/GAUD and N1 GAD are best. DAG is 2 worse.
>Blair_Rutter: RSU J9 RU.S +6 329
#note 3L URSA/SURA are 2 better.
>Blair_Rutter: (OTU) +6 335
Player 2
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