Player 1 |
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#character-encoding UTF-8
#player1 Mike_Frentz Mike Frentz
#player2 Trip_Payne Trip Payne
>Mike_Frentz: AEILNPT 8D PANTILE +74 74
#note 2024 Word Cup, Round 9.
>Trip_Payne: ?AEEFIT I3 FETIA.Es +66 66
>Mike_Frentz: LNOORRT H1 LOON +23 97
#note Or ROOT, but the LNR leave is just so anti-synergistic. I can live with the doubled Rs.
>Trip_Payne: ABEFLOT E6 dI.GETIC +70 136
>Trip_Payne: ABEFLOT -- -70 66
#note We figured out later what Trip was gunning for here. Now what?
>Mike_Frentz: AEGJRRT 10F JAR. +26 123
#note JAGRA E4 is the play, not only to clear the G, but to block the best play.
>Trip_Payne: ?CEGIIT 4F GE..TIC +20 86
#note I accidentally left cHIGET(A)I open, but that's not Trip's best play here. (Answer next panel.)
>Mike_Frentz: BEGRTTY K2 GR.TTY +20 143
#note Maybe BITTY instead. (Answer to last panel: dIGE(NE)TIC!)
>Trip_Payne: IMO 11E MOI +21 107
>Mike_Frentz: BEEEHOS 12D BEE +24 167
>Trip_Payne: ?AIINOV L7 AVIONIc +81 188
>Mike_Frentz: EFHMNOS 13C FOH +30 197
#note MENSH in this spot (which I didn't see) is probably too many points to pass up.
>Trip_Payne: ERY 8L .ERY +30 218
>Mike_Frentz: CDEMNRS M7 M.ND +28 225
>Trip_Payne: ADDER N10 DARED +31 249
>Mike_Frentz: CEEINRS O13 REC +20 245
#note RECEN(c)I(E)S! So tough to spot with the blank C. Should've at least found CERESIN (didn't it used to just be SINCERE with that rack at one point?)
>Trip_Payne: ABDEORZ -7 +0 249
>Mike_Frentz: EIIKNQS 5E QI +25 270
#note Probably worth cashing out AVIONICS, especially with three more Ss to draw (and holding the next-to-last I).
>Trip_Payne: PZ E7 Z.P +14 263
>Mike_Frentz: AEIKNOS K11 OK +22 292
#note Or ZOA.
>Trip_Payne: AVX 14B VAX +43 306
>Mike_Frentz: AEEINSS 7E .A +13 305
#note I wasn't in love with this play, but it sims best.
>Trip_Payne: RT G10 ..RT +11 317
>Mike_Frentz: EEINSSS G6 ES. +17 322
#note Quackle wants SINE H12 here, but I'm starting to get concerned about UUUUWW still being in the pool, which suggests playing off fewer tiles. If the spot gets taken, it may well give be a bingo back.
>Trip_Payne: LOOW O4 WOOL. +15 332
>Mike_Frentz: EIINSSU M1 UNIS +19 341
#note Seems clear to me. I can't get hit super hard on row I, and if I do, it sets up endgame timing.
>Trip_Payne: ABN 1L B.NA +27 359
>Mike_Frentz: EGHILSU H12 SIGH +37 378
#note N5 SH is apparently the best start. This loses to a piece of brilliance, which fortuantely Trip didn't find.
>Trip_Payne: ADESUUW 14J WUS +24 383
#note This would be great if it were a word, but it isn't. But it's not even the best sequence. (Answer next panel.) Of course, I have no incentive to challenge here, because I have a winning line.
>Mike_Frentz: ELU 2K .E.U +18 396
#note The winning play for Trip was HUED 15H, setting up WAS next turn. I can't do anything about it, and this scoring sequence loses by 5.
>Trip_Payne: ADEU 9C DA. +12 395
#note ADO/AMEND gets closer, but still isn't enough.
>Mike_Frentz: L 6N L. +4 400
#note Whew.
>Mike_Frentz: (EU) +4 404
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