Game Details
Player 1
#character-encoding UTF-8
#player1 Trenton_Charles Trenton Charles
#player2 James James
>Trenton_Charles: AFX 8G FAX +26 26
>James: ABELRST H8 .RBALEST +83 83
>Trenton_Charles: AEHLNTU 10C HUNTA.LE +67 93
>James: ADEEGIN - +0 83
#note Challenge. Second time in recent times that I've incorrectly challenged an -ABLE 8
>Trenton_Charles: IQ 14F QI. +32 125
>James: AEMOUVV 12F VU.VA +11 94
#note Sneaky little play of 9B VUM setting up the O tops the sim. I didn't generate that as an option.
>Trenton_Charles: EFW K11 FEW +30 155
>James: EEIIMOP C10 .EMPIE +26 120
#note Decent, but C10 (H)OMIE holds on to the P and is superior.
>Trenton_Charles: INY D12 YIN +32 187
>James: ??AGIOR E4 mAjORI.G +78 198
#note Pick your -ING bingo
>Trenton_Charles: KNT 7C KN.T +13 200
>James: BCEELTU D1 CUBE +24 222
#note The sim likes D1 BLUET instead, maybe putting the B in the triple lane is safer?
>Trenton_Charles: ENOY 1D .ONEY +30 230
>James: ADEEELT 2B ET.DE +23 245
#note No EL(U)DE for hook reasons
>Trenton_Charles: MO 3B MO. +22 252
>James: AEJLPTW 15A JE. +30 275
>Trenton_Charles: DITZ 9J DITZ +27 279
>James: ALLOPTW 14B W.. +22 297
#note Not a good idea. ALLOPT doesn't hit enough bingos to be worth it. 7I ALLOW works much better, trying to draw some of the juice.
>Trenton_Charles: CGIORSU 2H OI +7 286
>James: ALLOPRT 6E .ALLOP +19 316
#note 7I ATOLL is probably the best nonphony. I was somewhat unsure of this, but thought I could get away with it.
>Trenton_Charles: AI 8B AI +8 294
>James: DGORRST A7 GROT +24 340
>Trenton_Charles: ACEOORS H4 CO. +8 302
>James: ADRRSSU 3I DURRS +21 361
#note Can't really afford to play 6 tiles as there are 13 unseen. Either this or 3I DURAS is best.
>Trenton_Charles: G 4C G.. +7 309
>James: AAHNOSS 10L AAH +27 388
#note Very low on time here. 5H (O)NOS was the best endgame, but a little too complicated for me on a time crunch
>Trenton_Charles: DEEIINR M9 ..IRE +28 337
#note -30 for time penalty
>James: NOSS O7 SONS +19 407
>James: (DEIN) +10 417
Player 2
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