Player 1 |
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#character-encoding UTF-8
#player1 Chloe Chloe
#player2 Noah Noah
>Chloe: GUV H7 VUG +14 14
>Noah: ACIINPZ I8 PIANIC +22 22
#note Macondo's top two are PIC/ZIG - ZIG with inference, PIC without.
>Chloe: Q 12H Q. +21 35
>Noah: EIOSTTZ 10I .ZO +32 54
>Chloe: FGY K9 F.GY +22 57
>Noah: EHISTTW 13G WI.H +27 81
>Chloe: ADEI L12 AIDE +22 79
>Noah: AEEOSTT L7 TOE +9 90
>Chloe: ABOV 15H ABOV. +30 109
>Noah: AEJNSTT M6 JANE +25 115
#note I think I considered M10 JEST, but not M9 TAJ. Sim prefers TAJ to this and likes JEST best by quite a bit.
>Chloe: DEOW N6 OWED +38 147
>Noah: CEFLSTT O2 CLEFT +21 136
>Chloe: EIINNOS 14A INOSINE +73 220
>Noah: DHLLPST M11 PHT +29 165
#note Wanted to keep the S, but sim thinks I'm quite a bit better off playing SPLIT A11, weakening her options.
>Chloe: BEEIX D9 IBEXE. +30 250
>Noah: ADLLRSS A11 DRA.L +21 186
>Chloe: AKR C7 ARK +24 274
>Noah: EELNSST B4 NETLESS +72 258
>Chloe: AUU 4A U.AU +10 284
>Noah: AAGORTY E7 GATOR +28 286
#note I think I put down TOYO first, and ended up with this. Sim does like this, seems like a good place to turn over instead of keep GATOR/GARA.
>Chloe: ?EIIRRT 2H TERRIfI. +72 356
#note TIRRIvEE for defense.
>Noah: ?ALOSUY 4H AUtOLYS. +72 358
>Noah: (DEMMNOR) +24 382
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