Game Details
Player 1
#character-encoding UTF-8
#player1 Josh_Sokol-Rubenstein Josh Sokol-Rubenstein
#player2 Jackson Jackson
>Josh_Sokol-Rubenstein: CEGIMOQ H7 QI +22 22
#note QI wins a sim by about 13
>Jackson: AEIILST I5 LAITIES +73 73
>Josh_Sokol-Rubenstein: CEGMORR J10 MOG +24 46
#note looks close, SMORG and GORMS sim a bit ahead, SMORG winning the sim
>Jackson: ABEFHOY J4 FOH +32 105
#note had a feeling I was overthinking the tactics as I played the turn - the idea here is that the Y has some more flexibility than the H and pairs better with the B, so FOH over FOY, then the upstairs spot for 3 fewer in order to try and make two even scoring spots to guarantee a good score next turn, and to make the board more about scoring than bingoes to keep my lead intact. FOH downstairs leaves the 5 row open, as well as H1 board opening plays or other 5 row plays that open the top left. However, FOH, while it might help occasionally to enact a top left closing plan, seems to give up a bit too much immediately in raw score, it seems the downstairs version has the same outcome in terms of each of our average scores, just a slightly lower standard deviation. K9 FOY sims a point above FOH, so even ABEH > ABEY here. Tactical mess
>Josh_Sokol-Rubenstein: ACERRTT K5 CART +28 74
>Jackson: ABEPPTY 12J .APPY +26 131
#note this was the problem of FOH as well, plays going southward from K5 can even block K9 overlaps. I considered SOPPY here, but I liked partially obstructing the MOGS hook and setting up future obstructions better
>Josh_Sokol-Rubenstein: AEEIRST 13E AERIEST +68 142
>Jackson: BEKLNTT H12 K.LT +39 170
#note I liked BILK to put a worse tile out in space, but ENTT is notably worse than BENT here on this board. KILT sims a point up. Longterm it might be worth it to play BILK, seems close, especially since 14a blocks will naturally block the H15-tile-ending words, but not starting, and starting with a K is especially challenging.
>Josh_Sokol-Rubenstein: AEFIIJO E8 FEIJO. +32 174
>Jackson: BEELNST 11I ..B +20 190
#note close call between SOB and BLEST. I like the aggression here, this board is quite good for he who bingoes first
>Josh_Sokol-Rubenstein: AHIORUV D4 HAVIOR +34 208
>Jackson: ?EELNST 15A gENTLES. +74 264
#note was not 100% sure of TENTLESS, otherwise that is clearly slightly better
>Josh_Sokol-Rubenstein: ENNOSUZ L1 ZONES +54 262
>Jackson: AANRUUV C2 VAU +17 281
>Josh_Sokol-Rubenstein: CEINOUW 1L .OIC +45 307
>Jackson: AEINRUU 3K U.AU +8 289
#note good leave for the A column, UNPURE also okay here. UNAU seems fine
>Josh_Sokol-Rubenstein: ENRTUWW 12D W.W +23 330
>Jackson: EGIMNRR M9 GRI.MEN +28 317
#note reaching for the blank or anything useful, with all the Ds out fishing could be okay cause I do hit the B4 spot often enough, but ehhh
>Josh_Sokol-Rubenstein: EENRTUX N14 XU +38 368
#note I blocked UNEXPERT. EXTERN(E) is 60, I dont know if he saw it, XU is actually not bad though. I think EXTERNE still has gotta be the play though
>Jackson: DINOORY 2B I.ORY +38 355
#note keeping DNO for a very likely ENDOZOIC draw, not feeling so bad...
>Josh_Sokol-Rubenstein: DEENNRT B2 .NDENTER +70 438
>Jackson: AADDENO 1H ENDO.... +60 415
>Josh_Sokol-Rubenstein: ?BDEGL A8 BEGLaD +41 479
>Josh_Sokol-Rubenstein: (AAD) +8 487
Player 2
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