Game Details
Player 1
#character-encoding UTF-8
#player1 Josh_Sokol-Rubenstein Josh Sokol-Rubenstein
#player2 Jackson Jackson
>Josh_Sokol-Rubenstein: ?CINORU H4 COeNURI +72 72
>Jackson: EIIINNU 4F UN.INI +8 8
>Josh_Sokol-Rubenstein: EGORRUY 6D ROGU.RY +22 94
>Jackson: AEEINOR D4 AE.O +8 16
#note considered OE for the fake ZEN setup, but he hits that hard generally.
>Josh_Sokol-Rubenstein: AAEOTVX 9D VAXE. +16 110
#note terrible! I gotta review the new words, this looked so bad but I havent looked at them enough
>Jackson: EILNRSZ 5C Z.N +28 44
>Josh_Sokol-Rubenstein: ADFOTTV 5J AFT +28 138
>Jackson: EIJLRSW 7C J.W +27 71
>Josh_Sokol-Rubenstein: ADLOSTV I6 .OTS +28 166
#note mr. gibson over here
>Jackson: EEILQRS I3 Q. +21 92
>Josh_Sokol-Rubenstein: ADFILLV C3 AD. +29 195
>Jackson: EEILRST D9 .LEI +14 106
>Josh_Sokol-Rubenstein: FILLOSV 10B VI.L +17 212
>Jackson: AEEHRST L5 .HEATRES +74 180
#note prefer this to make overlapping give back at J10 a bit more often
>Josh_Sokol-Rubenstein: EFHILOS K8 LIEF +30 242
>Jackson: AADDEIM M10 AMID +27 207
>Josh_Sokol-Rubenstein: CHLORSU B10 .OUCH +26 268
#note he wasnt sure of AMIDS. CRUSH for 40 looks too solid to pass up. It does set up ??C setups, he mentioned after the game, which could be bad, but it's still too good to pass up
>Jackson: AADDEIT 14J DATED +30 237
#note AI works so well with the pool that I liked my odds of clawing my way back in like this, reaching for the blank and S. I considered ODEA 11B and DA/AVOUCH, but not just dropping the A with AVOUCH, which hits 12/30 in the pool, not a bad idea. I felt after ODEA he too often blocks AMID hooks, of course those blocks ar ehard to do without giving somethign back, but I felt he could often find a way to do something defensive down there, and I wanted to be aggressive and put scoring pressure on. The pool hits fairly hard, so while it is annoying to give him 30+ point plays on row 15, he gets the same score with AMID hooks, and I am only scoring 19 in the process.
>Josh_Sokol-Rubenstein: GLNPRST 12A P.L.NG +12 280
>Jackson: AABEITW 15E BAWTIE +36 273
>Josh_Sokol-Rubenstein: EKPRSTY 3K KEYS +32 312
#note he chickened out of LARKY, which looks great here. KEYS is an interesting play, I realized after the game, because it actually implies that he doesn't have a second S, which is super rare for playing an S off for 2 points. If he had SS, he could just play KEY or KYE and not care, but KEYS means an S is lurking from his perspective, trying to block ERAS.
>Jackson: ?ABEGMO 2M BO +19 292
#note this was a really bad play. I was expecting PO to come down, and looked at a couple endgames and saw it was gonna likely be a small loss, he has good plays on the N column with ERAS and GAME + outplay will lose by a bit. However I still played BO, which is dumb, cause I was just hoping that I could find a slightly better endgame in reality, or hoping he doesnt have the P for PO or I draw an S or something. These are all winning lines, and even after PO I do have a couple draws that win, EI gives GAME then EXING for example, so BO surely does win something like 30-40%, but that is giving up so much in a position where I am actually really favoured. BOG looks so much better, threatening bingoes on the 1 row or high scoring overlaps which he can now not block without scoring nothing. That would have been a huge improvement in so many ways.
>Josh_Sokol-Rubenstein: EIOPRRT 1N PO +17 329
>Jackson: ?AEEGMN 14D NAME +31 323
>Josh_Sokol-Rubenstein: EIORRST N6 TRIOSE +25 354
#note I was wondering why the endgames suggested were all weird - Josh has an out bingo of POSTERIORS N1!
>Jackson: ?EG - +0 323
>Josh_Sokol-Rubenstein: R 8G R.. +5 359
>Josh_Sokol-Rubenstein: (EG?) +6 365
Player 2
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