Game Details
Player 1
#character-encoding UTF-8
#player1 WallaceSchultz Wallace Schultz
#player2 Josh Josh
>WallaceSchultz: DGNUY 8H DUNGY +28 28
>Josh: AEEHINW K4 AWEI.H +26 26
#note sim really likes (Y)EEHAW+! WHINE(Y) was my first choice and that sims a point better than my choice, which just makes things too easy for Wally. I think this was a pretty clear mistake personally #strategysmall
>WallaceSchultz: AKNU L1 KUNA +30 58
>Josh: AEELNNO 1L .ENO +24 50
#note AL(K)ENE was the play I was looking for, not keeping such a high variance leave like AELN on this board. That sims a bit higher than KENO. #findingsmall
>WallaceSchultz: ABM J4 BAM +33 91
>Josh: AAELNSU M3 ULNAE +22 72
>WallaceSchultz: EEILRSX N6 EXILERS +81 172
>Josh: AEEIINS 9K .EI. +13 85
#note NISEI O8 I think leads to Wally fucking shit up too often
>WallaceSchultz: ABFJORU 12G FRABJOU. +92 264
#note !!!!
>Josh: AEIINPS K11 A.I +20 105
>WallaceSchultz: MV I7 V.M +15 279
>Josh: AEINOPS 11B SENOPIA +75 180
>WallaceSchultz: EGRT H10 G..TER +21 300
>Josh: ADEIPQT 12A QI +23 203
>WallaceSchultz: III -III +0 300
>Josh: ADEPTTW L11 W.T +13 216
#note shrug
>WallaceSchultz: ?ALRSST C6 sTARL.SS +80 380
>Josh: ADEIPTY A12 .ADI +42 258
>WallaceSchultz: IRZ 8A IZ.R +42 422
>Josh: EOOPTTY 15H .OTOTYPE +92 350
#note felt right to pull out the rare intentional superphony
>WallaceSchultz: DEFIT E4 FETID +33 455
>Josh: CEGHLOR A7 G. +3 353
#note going for RHEOLO(GI)C and blocking some stuff, but it just won't be enough sadly
>WallaceSchultz: ?CDEOOV D2 COED +27 482
>Josh: CEHLNOR 2A CLO.HE +30 383
>WallaceSchultz: ?OV 1F aVO +16 498
>WallaceSchultz: (NR) +4 502
Player 2
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