Game Details
Player 1
#character-encoding UTF-8
#player1 Josh Josh
#player2 JohnLuebkemann John Luebkemann
>Josh: EEINSXY H7 NIXY +28 28
>JohnLuebkemann: EGHLOVY G6 VOLE +24 24
>Josh: ADEEFSZ 10H .EZ +35 63
>JohnLuebkemann: BFGHMPY F9 HYP +32 56
>Josh: ADEEFKS 11I FAKE +38 101
>JohnLuebkemann: ABFGIMN 12J GIF +43 99
>Josh: ADEILMS 12B MISLEAD +86 187
>JohnLuebkemann: ABLMNNW H12 .AWN +24 123
>Josh: AAOORST 13D OAR +20 207
>JohnLuebkemann: BCLMNOT 14A CLOMB +32 155
>Josh: AIIORST G14 OI +9 216
>JohnLuebkemann: ABENORT I2 BARONET +68 223
>Josh: ADIJRST M12 TAJ +28 244
#note sim prefers JA(M) to not give too much back. I kept missing/underestimating the value of the double overlap with FAKE and GIF. #strategysmall
>JohnLuebkemann: ?DDLNOU 3C DUODeN.L +68 291
>Josh: DEIRRSV N6 DRIVERS +76 320
>JohnLuebkemann: ?AEHRRT D3 .RETHRAl +72 363
>Josh: ACGQSUW 8M W.G +21 341
#note sim doesn't account for the recursive value of going for CASQUE or SACQUE O1, so thinks (J)AW is 4 points better since you hit a lot of 8L plays immediately. But John is blocking those more than he's blocking SACQUE or CASQUE I think. #questionable
>JohnLuebkemann: EGIIOPU 6K GUI.E +7 370
>Josh: ACEEQSU O1 CASQU. +81 422
>JohnLuebkemann: IINOPST N14 OI +22 392
>Josh: EENOTTU O14 ET +22 444
>JohnLuebkemann: AEINPST H1 PA.ES +33 425
>Josh: EEINOTU 8A OUT.E +15 459
#note missing C3 (D)ONEE -4
>JohnLuebkemann: INT 3L TIN. +8 433
>JohnLuebkemann: (NEI) +6 439
Player 2
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