Game Details
Player 1
#character-encoding UTF-8
#player1 Sam_Hollington Sam Hollington
#player2 Jackson Jackson
>Sam_Hollington: IQ 8G QI +22 22
>Jackson: CDEEJTU H6 JU.CED +16 16
#note before even quackling I will tell you this game is where I lost the tournament
>Sam_Hollington: AGLORSV 10B VORLAG.S +72 94
>Jackson: CEELRTT 6H .ET +12 28
#note maybe just COLTER or COTTER, the standard play. JET sims about 5 back, it does bingo more but not a ton, just 36%, so I think it is not worth the sacrifice
>Sam_Hollington: BEOY K4 OBEY +29 123
>Jackson: CEELPRT L1 CLEPE +36 64
>Sam_Hollington: FOO 1L .OOF +27 150
>Jackson: AEMNORT M5 TONEARM +66 130
>Sam_Hollington: ELT 8L T.LE +15 165
>Jackson: AADFLRT N6 FA.L +32 162
>Sam_Hollington: EGIU E7 GUI.E +12 177
>Jackson: AABDRRT 12B BRAD +22 184
#note I saw BATARD J4, I think I was not 100% on the word. I liked saving a more balanced leave anyways to avoid disasters and score well. Still BATARD is probably the play, reaching for blanks is good in any case. Might have him be a bit more open in the sim than in reality though, stuff like C column plays that he wouldnt actually make.
>Sam_Hollington: DOU F5 UDO +11 188
>Jackson: AEGIRTY 2K G.EY +28 212
#note Tough turn. UDO keeps well but not always great, could really be a lot of low scoring bingo prone stuff. I dont want to react too strongly with something like GUY for 14, but I also did want to avoid AGLEY for 6 more, partly cause the A does provide some stability to the leave, but I want to prevent gg scenarios, and at least if he bingoes at D1 I can often counter bingo with AIRT.
>Sam_Hollington: ?AEINRU D1 URINAtE +68 256
>Jackson: AIIKRTV C3 KIT +30 242
#note tryna hold on... considered TIKI to set up the Z, which I might do optimally, but here I wanted to play the game of squeak it out
>Sam_Hollington: ENOTTW 1C O.TWENT +30 286
>Jackson: AAINRSV 12I VINAS +26 268
#note squeak game so far not going great. the S is not particularly valuable here, especially cuase there are 2 left - i will surely need at least 1 to win the game, and plus with SS? the setup value of 15 row setups is not going to be great going forward, with not much incentive to spend the S upstairs. VINAS sims best
>Sam_Hollington: AHIIORS 7H .H +18 304
>Jackson: AEIORSW K10 WI.O +14 282
#note WOORARI is a bit too dumb here to work, imo. WINO I am hoping he has the blank but not the S, which is reasonable with UH. Even then he often should spend the blank and play eastward with WINOS, but often won't, or sometimes it is a bit too close for comfort.
>Sam_Hollington: ?ANNPSX 13K .X +18 322
#note actual rack
>Jackson: AAEIRRS J2 AR +15 297
#note I think I gotta be more aggressive here. After AX I was thinking he might have a hard time blocking. AR is the type of play that does sometimes work, and then you feel like you outmanoeuvred your way to victory, but it shouldn't work too often. There are a lot of ways for Sam to block effectively, and unless maybe I draw the Z and another miracle happens, those blocks should be enough for him to hold on, even under time pressure. I was looking at (B)AR as well as the other candidate play, which is cool because it encourages plays that empty the bag, and I will be able to outrun even stuff like ZAP if I hit a bingo with WINOS. The worry with BAR is that he could then make some longer blocking plays hooking BAR or WINOS that exhaust all my bingo opportunities, but realistically under time pressure, BAR puts more pressure on him than AR, and the blocks after AR/AGLEY are a bit easier than after BAR.
>Sam_Hollington: HPS J11 P.SH +31 353
>Jackson: AEIIRSZ B10 .I.E +9 306
#note I was aware this was a pretty horrible spread play, but had a feeling he would play it safe and not play vibed and the bingo
>Sam_Hollington: ?ADIMNN A13 MAN +19 372
>Jackson: AIRSZ C8 AZ. +22 328
>Sam_Hollington: ?DIN 3F DINe. +6 378
>Sam_Hollington: (IRS) +6 384
Player 2
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