Game Details
Player 1
#character-encoding UTF-8
#player1 Jackson Jackson
#player2 Jon_Shreve Jon Shreve
>Jackson: AAEERSX H6 AXE +20 20
>Jon_Shreve: IQ I5 QI +13 13
>Jackson: AAEEERS G5 AREAE +22 42
>Jon_Shreve: AEFIR J2 FERIA +35 48
>Jackson: ?EEILST K1 TELES +43 85
#note TELES looks better than SELENITE or TELEVISE with AXEL, but it is worse than the sick bingo of (EX)SErTILE
>Jon_Shreve: ?ADILNO 9F D.LAtION +71 119
>Jackson: ?HHINOW 8L WINO +44 129
>Jon_Shreve: ARSZ 1K .ZARS +72 191
>Jackson: ?AEHHIM 7M HIM +28 157
#note sims ahead of HAH HEH HAM, it is nice to save HE at 6N as a guaranteed backup when it stays open, and AEH? is not a big difference from the other leaves.
>Jon_Shreve: AGGINUV N6 V.. +14 205
#note he laid down G(EL).ING at 3I at first so I knew he had GGIN.
>Jackson: ?ABEHOU J9 .HOU +14 171
#note tough play here. Knowing he has GGIN and a couple other tiles, I didnt want to play BOHEA/DA to give a lane that works well for him. THOU as an opening works better for my rack. however, it looks like RUBE N1 might be the play anyways - I dont need to panic here, and while a sim might overvalue RUBE cause it has him playing HINGING with GGIN more often than in reality, AHO? can work well for slow playing. I dont hate THOU cuase it does put more pressure on in a time where I know his rack is not likely to work well with the opening.
>Jon_Shreve: AGGINRU 12G AUG.RING +72 277
>Jackson: ?ABBENP 5D ABB. +16 187
#note any of REBBE, BELEAP, and ABBA look reasonable. ABBA goes hardest for 2 bingoes, opening the top left while keeping the 11 and 13 rows available, while BELEAP might claw y way to 1 bingo winning, and REBBE does something similar, bingoes way more immediately. I ddint mind the slight upside of encouraging 4a plays to try to 3x3 with blank in hand.
>Jon_Shreve: CEEV H11 C.VEE +30 307
>Jackson: ?EINPPR D2 PRI.PEaN +72 259
#note saw PIPERINE but was not sure of it, thought I might be confusing with viperine. decided against 14 row bingoes cause they close too much, PRIAPEAN leaves a lot more open including the sneaky 2 and 3 rows
>Jon_Shreve: AEJR N10 JA.ER +58 365
>Jackson: DDEKOTY 8A TOK.Y +33 292
#note next to last E. YODELED is not bad to try and hit h1 took then bingo.
>Jon_Shreve: FNOW K11 F.OWN +32 397
>Jackson: CDDEOST L1 .EDS +44 336
#note need a miracle
>Jon_Shreve: ILMY 2B IM.LY +40 437
>Jackson: CDDGOTT A2 DOG +21 357
>Jon_Shreve: EIST 15K .EIST +32 469
>Jackson: CDOTTTU 14E OCT.T +13 370
>Jon_Shreve: LNOU C2 .OL +16 485
>Jackson: DTU O1 .TUD +7 377
#note Best endgame, counterintuitively, was CU(P) saving TOTTED, which he blocks with LEU, and I hit ODOR for 21. Works out 2 better than OCTET
>Jackson: (NU) +4 381
Player 2
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