Game Details
Player 1
#character-encoding UTF-8
#player1 Jackson Jackson
#player2 Max_Panitch Max Panitch
>Jackson: ACEEFUW H7 FEW +18 18
>Max_Panitch: DMOOZ 8D ZOOM.D +28 28
>Jackson: ACEEIPU D4 CAPI. +36 54
#note I think I only saw CAPIZ and CAPE, not EMEU. EMEU does save CAPIZ, but that gets blocked a fair amount, so maybe EEU improves more than ACIP, relatively. Sim prefers CAPIZ by 4
>Max_Panitch: BCIRTY 5C B.RYTIC +28 56
>Jackson: EEEGPRU 9F PE.EE +25 79
#note PEWEE and EMEU are pretty much a dead lock in the sim. I slightly prefer PEWEE to develop the board more from this position, in which I am not very favoured after EMEU and a tighter board, PEWEE can give me more flexibility.. I dont mind EWE as well
>Max_Panitch: AAFIJOR 10J FA +26 82
#note actual rack. the star play looks like FARO, setting up AJI. It isnt the cleanest setup, cause that makes a bit of a tough board with the big S hook, but the upside of even some other J plays is quite good.
>Jackson: EGIKRSU H1 REIK. +42 121
#note I wasnt crazy about this, I thought FA kept a bit stronger than it actually did, and blowing up the rack + giving more lanes felt like the wrong idea, but KIP and BUG werent solid enough to justify, GUCK also scores nothing, and sometimes he doesnt have a great leave, and sometimes GSU hits.
>Max_Panitch: ?ADIJOR 2F JO. +26 108
>Jackson: EGLNNSU L8 GUNNELS +76 197
#note with the 11 row open, i wasnt as tempted by gunnels L4 for some sort of right angle restriction, plus the 1 row floating there isnt blocked so much more easily by reaching upstairs with GUNNELS due to how difficult that is to parallel. I liked the 76 point placement cause the E and S are not the best to hit, the S giving back the triple and the E scoring little
>Max_Panitch: ADEINRT M3 DETRAIN +76 184
>Jackson: ILOORTY L2 TOY +25 222
#note uninspiring position, and OY TOY TROY at the top right seem like the best I can do. Q prefers the other two options - apparently ILOR vs. IOL is really not big, I add a bit of bingo % but barely any average score in the end, ILORT does actually give me a noticeable boost, but I did like blocking the 1 row because I dont want it floating there forever. TROY might be the better version of TOY then.
>Max_Panitch: AEW K4 WAE +21 205
>Jackson: ILOORST 6B LO. +11 233
#note part of the reason to lean towards things like OY last turn, optimally, is that the first to bingo here will have quite the advantage - this really guns for that, even though GGSS sit in the pool to hook. I could do 3E LO for a less risky version of this
>Max_Panitch: EEILNNS 8L ..EN +15 220
>Jackson: DIORRST A6 STRIDOR +83 316
>Max_Panitch: AEIILNS O3 ANILI.ES +59 279
>Jackson: ?AISTVX 7C X. +37 353
>Max_Panitch: ?ALNQTU 12E QUANTiL. +67 346
>Jackson: ?AIMSTV 14G aTAVI.MS +90 443
>Max_Panitch: EGGHOR 15D HOGGER +55 401
>Jackson: AABDHIO 14C BA +9 452
#note second best endgame, but 3 worse than BI/BE, saving AD and OHIA.
>Max_Panitch: EUUV 6J V.E. +15 416
>Jackson: ADHIO 13C AHI +40 492
>Max_Panitch: UU M14 .U +4 420
>Jackson: DO B14 OD +16 508
>Jackson: (U) +2 510
Player 2
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