Game Details
Player 1
#character-encoding UTF-8
#player1 Josh Josh
#player2 Joey Joey
>Josh: ?DEHIIN H4 HInNIED +78 78
#note I mentioned that this reminded me of his opening salvo in the finals, which was also a bingo. He mentioned something about this not taking an S. He really thought I would try HINNIEDS*!?
>Joey: ACENRTY G9 NECTARY +70 70
>Josh: CDINNTX 4D DITC. +22 100
#note kind of an insane idea. Thought about IND(I)CT 5E which was also insane and fun. I also considered (I)NDICT, X(E)D and NIX(ED). The problem with this move is that I am keeping NN even when I cash the X on column F, which I think is workable, but what can't be worked around is that cashing the X sets up very easy overlaps for Joey. This means I either need to make sure I'm not keeping NN and score 4 less (and draw an O or A more often) or I just need to stomach playing the X now and ether fishing (XED now hits 30% next turn) or NIX(ED) which hits 20%. Quackle can't decide which INDICT placement is better, but those sim best. This is around 4 down. #strategysmall
>Joey: BEEOSUZ 15F O.EZ +48 118
>Josh: ABINNSX F9 AX +55 155
#note this really isn't all that
>Joey: BEINSUW E9 WEB +35 153
#note I wanted WEBUNITS* to be good so bad.
>Josh: BINNOSS 12B NOBS +21 176
#note the calm 3B SNOB sims evenly with this. That was probably the play then
>Joey: ADIINSU A8 INDUSIA +85 238
>Josh: GILMNST 13F M.LTINGS +74 250
>Joey: AAEEHNO 15A EON +36 274
>Joey: AAEEHNO -- -36 238
#note I couldn't imagine what I mixed this up with. The only eight ending in -SIAE is BABESIAE. There are some real weirdies that are longer than that.
>Josh: ?DEEGGW 3H WEDGE +25 275
#note Now that he's phonied, maybe I can get him to play WEDGER* or let me play it? The problem is I was really only around 65% sure of INDUSIAL myself, so I was feeling pretty uncomfortable here. EGGED 5A sims equally with this, and that's a cool idea given the knowledge I have of his rack and the importance of continuing scoring.
>Joey: AAEEHNO 12L AEON +18 256
#note As I should've done the turn prior.
>Josh: ?AGLPRU L3 .ARPLUGs +72 347
#note now I need to play with INDUSIAL and forgo the cheap bingo. I knew that even if INDUSIAL was no good he was likely to let it go. It was the small percentage of the time it wasn't good and he challenged it off that would have potentially thrown me off even more. Fear management. #knowledgesaddest
>Joey: AEEHPQV C11 Q.PH +36 292
>Josh: AEILOOR O9 LOO.IER +21 368
#note now this isn't actually so bad since I have a pretty good stranglehold on the position afterwards, but 15A LO is still the play by a few points. #knowledgesad
>Joey: AEEESTV 6J VA.E +17 309
>Josh: AFKLTVY 5K F.Y +33 401
#note K(R)AFT is just a better version of this. Never saw it. #findingSADDEST
>Joey: EERRSTU B2 URETERS +70 379
#note I feel like I've missed this a lot.
>Josh: AAKLOTV J10 VAK.L +22 423
#note thought about this and T(R)OAK 3A. The problem with that is he could have both the big J bomb on the N column and big F plays at 14J to maybe outrun me. But I guess I should be able to still win even down like 40 with two more moves to play and go out. Seemed dicey. I didn't like this one because I can just lose if I draw no scoring tiles I think. #questionable
>Joey: EIIMOTU N7 ITEM +24 403
#note No way I was letting him have an easy 50+ J play.
>Josh: AAFJOOT E1 FAJ.TA +32 455
#note F4 (T)AJ is a better endgame, even after he blocks O3 AFOOT with (A)RO 4L. -3
>Joey: IORU F2 RO.I +21 424
>Josh: OO D12 .OO +14 469
>Josh: (U) +2 471
Player 2
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