Player 1 |
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#player1 Kwak Kwak
#player2 Dave Dave
>Kwak: ?AEORRT 8C RElATOR +64 64
>Dave: ITUUVWY F7 W.VY +21 21
>Kwak: CDIMPPT D7 P.PTIC +24 88
>Dave: EIKMTUU I6 MU.K +16 37
#note Weak. KURU C6 is the star play.
>Kwak: BDIIJMQ J5 QI +19 107
>Dave: AEGINTU 5J .UAG +28 65
>Kwak: BDIJMSV L4 J.MB +30 137
>Dave: AEEEINT 8K TENIA +35 100
>Kwak: DISSSVX N2 VIDS +31 168
>Dave: ABEEEGH K8 .HEBE +20 120
#note I was thinking about E column plays here and on several turns, but I missed BAGEL. Still, this play is not too bad.
>Kwak: EGOSSUX L11 OX +40 208
>Dave: AEGLNOU O8 .NALOGUE +80 200
>Kwak: DEGLSSU 13D SLUDGES +75 283
>Dave: ?DEINOT 15H DENOTIv. +77 277
>Kwak: EINNRRS 14I RIN +15 298
>Dave: CDFHOOY 10H FYC. +32 309
>Kwak: EINNRST 10H ....S +23 321
#note Hard to fault Quackle too much for scoring 23 points on a tight board, but from this moment on it plays completely the wrong strategy. With only one pointers, it starts dinking points with a tile here, a tile there. However, it doesn't have a chance to get a bingo down, and without the scoring tiles it just lets me outrun it. It should be looking for ways to play longer, both to open up bingo possibilities and to give it a chance to draw into the scoring tiles.
>Dave: ADHOOOW 14E OHO +32 341
>Kwak: EINNRRT 10D .R. +6 327
#note 15A INERT is way better. Heck, even NITTY would be better.
>Dave: AADFOTW N10 FAD +33 374
>Kwak: EIINNRT 13M NE. +16 343
#note INERT is still probably the best way.
>Dave: AEEORTW E5 WEA. +20 394
>Kwak: AIINRTZ 15A RIANT +21 364
#note Too late.
>Dave: AEEOORT M5 .OO. +15 409
#note Good enough, but best is OOT 14A threatening AERIE 11A or REAVE 2K to go out.
>Kwak: AEIILLZ A10 LAZIE. +25 389
>Dave: AEERT F1 ARETE +12 421
>Dave: (IL) +4 425
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