Player 1 |
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#character-encoding UTF-8
#player1 Josh Josh
#player2 Jackson Jackson
>Josh: ADEOSUY H7 YOU +12 12
>Jackson: AGOSTWY G6 YOW +21 21
#note figured it was G6 GOY or G6 YOW, they sim neck and neck. Both very defensive, tho YOW works a bit better with my rack at a small cost to defense
>Josh: AACDEES -AE +0 12
#note Q prefers a few plays by a couple points in the sim, DEUCE, AY, AA, and DECAY
>Jackson: AGIIOST F6 OSTIA +28 49
#note OSTIA already looks better than AGIO, but especially after his x2, the defense is nice. OSTIA takes no hooks, and the I column bingoes he often gets will give me the triple
>Josh: ACDEEOS E9 ODE +13 25
>Jackson: CEGGIIT E4 GIG +17 66
>Josh: ?AACDES 12A CAScADE +79 104
>Jackson: CEIOQTU B10 QU.TE +68 134
>Josh: ?ALMNNT A12 .ANT +22 126
>Jackson: ACFIIOV 13G FOCI +25 159
#note really close between FICO, FOCI, and FOCI/QI. I liked slightly restricting his bingo % with this one
>Josh: ?LMNNVW -LNVW +0 126
>Jackson: AEIMNOV C9 VIN. +24 183
#note somehow never thought of VIMS, which seems a bit better, though M can be nice to have some consistent scoring, and the M eats vowels well. VIMS sims about a point ahead. I considered MAVINS and VINA as well, but didn't love how they were a bit more open and he's keeping at least pretty well. MAVINS still might be worth it, it sims best, I should probably just run here.
>Josh: ?LMNNPR H12 R.MP +38 164
#note damn, held this, but thought CARDCASE had an anagram, which it doesnt. CASCADER* no good
>Jackson: AEEIMOW 12J OWIE +16 199
#note liked having the M for MOI, also thought this did not take an S. sims best
>Josh: ?BFLNNU 4A FLUN. +26 190
>Jackson: AADEIMN A4 .AMED +33 232
#note damn never thought about EW, still have EW blindness occasionally. MEAD looks like a better version of this. FAMINE also does slightly better in a sim, or FADEIN, which I didnt see. I like MEAD
>Josh: ?BEHNOS N6 BENtHOS +83 273
>Jackson: AAGINOT - +0 232
>Josh: EEHKLRV O5 HERE +33 306
#note KEVEL is 61! HERE is nice to block the big lane and keep the K, but KEVEL still sims 20 better
>Jackson: AAGINOT B2 GA.IOT +28 260
>Josh: ADIKLSV 14J KIVAS +61 367
>Jackson: AELNRTT C3 L.NT +20 280
#note sick, BENTHOSES - TEL is 25 and looks best here. I gotta keep the case T for THERE, and considered just LUNT and ALTO - I liked blocking the C3 bailout spot, though ALTO bingoes slightly more immediately cause the N helps end words with the T, I figured it would be okay to play LUNT now and edge my way to a bingo later with THERE - Ideally I hit the X or Z first, then hit a THERE bingo later or even an outbingo, since it's v hard to block for Josh
>Josh: BDEILLU 15M BID +24 391
>Jackson: AEIPRRT 10H RIPE +19 299
#note pretty dead to rice, but good to leave 2 in the bag so any decent play of his will empty, and maybe I can outbingo with THERE and stick him with heavy JXZ
>Josh: AEELLRU 11K EL +18 409
>Jackson: AJRRTXZ I9 T.X +14 313
#note seems like TIX is the best endgame... Q is fucking up a bit and accidentally sticks itself sometimes. TIX seems to do better when I play it out, I save ZA, which Josh could block, but if I play ZA first Josh can really slowplay nicely
>Josh: AEELNRU J7 REA. +9 418
>Jackson: AJRRZ A1 ZA +36 349
>Josh: ELNU K4 LUNE +10 428
>Josh: (JRR) +20 448
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