Game Details
Player 1
#character-encoding UTF-8
#player1 Josh Josh
#player2 Jackson Jackson
>Josh: AMNOUVW H7 VOW +18 18
>Jackson: AEJMOOT G8 JO +25 25
>Josh: AIMNNNU 6E UNMAN +19 37
#note or NUMINA, which josh considered. It wins a sim by a point and a bit, I guess the N helps with getting NUM overlaps cause of NU.
>Jackson: AEEIMOT 5E MOA +24 49
#note damn didnt notice MOJO, OVA or OVATE looks great there. Huge miss. Q also prefers AMIE to MAE and MOA, I was worried it gave too much back, but the difference equalizes with the worse leave after MOA/MAE, especially cause vowels don't help to hit a heavy overlap for me. I liked MOA cause I figured EEIT worked a bit better than EIOT for hitting TE- words with JOT, and the extra E to end words in E for JOE. Q says I am wrong, as usual never go with your gut with EO vs. EE, EIOT actually bingoes a bit more. Even OE/JOE sims better than MAE and MOA. Really misplayed turn
>Josh: CEIINNS 8G ..IN +11 48
>Jackson: EEIITTW K6 TITI +16 65
#note the idea here is to set up JOINTWEED with a D or ? draw. Given his range, it's good to block JOINT and JOINS, especially cause other plays like WITE 7C or WEET 4D are not much better statically than WITE/JOINT, so it is always worth it to at least play WITE/JOINT. The question with TITI is, is it worth it, and where do you play it? K8 scores 4 more than the placement I chose, which is of course good immediately. With Josh's range though, a lot of Ss, the problem is that JOINTS bingoes or JOINTS plays block JOINTWEED. He could easily have stuff like EILNT, AINRT, in which case JOINTS is not a worry, but with what he had it could get blocked. The 10 row however takes a lot of the load off, since a lot of bingoes that end in S will play at 10b for more points - case in point what happened. I wonder if he would ever take a small point sacrifice to play at L2 to take out the hard to block JOINTS hook, but that really makes the board immediately open so it's unlikely. In a sim, Quackle likes TITI for 20 best with a couple things implied, S or no S. With CEINS, which josh had, it likes still leaving the JOINTS hook, I guess it isn't that big of a deal because of the 10b spot. I still don't mind this placement for recursion, I feel like it might keep the JOINTWEED hook open a bit more longterm. This sims a few points below TITI for 20, which is almost tied with WITE/JOINT.
>Josh: ACEINRS 10B CARNIES +88 136
>Jackson: AAAEERW 4A AWARE +23 88
>Josh: ?EEITTZ A1 TET.nIZE +194 330
>Jackson: ADEEHIL B2 HA.ED +52 140
>Josh: DEOSSTU L4 DUETS +32 362
#note OTITIDES is 36
>Jackson: ACEGILO D8 CO.GI +22 162
>Josh: EENOORS K4 EN....ES +39 401
>Jackson: AAEELTU J7 A.TAE +18 180
>Josh: ?GIOORY B10 .ORGI +16 417
>Jackson: DEKLLUX A14 XU +36 216
>Josh: ?DFIOQY J2 DIF +18 435
>Jackson: DEEGKLL 11A L.G.ED +28 244
>Josh: ?ALOQVY 3I Q. +21 456
>Jackson: EEKLNRR F9 R..E +11 255
>Josh: ?AHLOVY G12 HOY +15 471
>Jackson: BEKLNOR H13 KOB +38 293
>Josh: ?AFLOPV 15E FLA. +19 490
>Jackson: EILNRSU 5K ..N +3 296
#note probably TEN is better, no other hooks in the pool
>Josh: ?BLOPVY N2 BOPs +17 507
>Jackson: EILRRSU O1 LIRE +26 322
>Josh: LPVY 9C Y. +20 527
>Jackson: RSU 14G ..URS +10 332
#note the best endgame for me, 3 points better, was actually to never use O1. S(O), Y(AM), (TA)LE, P(O), (YO)UR, (PO)L, (L)I, pass, R(ES).
>Jackson: (LPV) +16 348
Player 2
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