Game Details
Player 1
#character-encoding UTF-8
#player1 Josh_Sokol Josh Sokol
#player2 Rodney_Judd Rodney Judd
>Josh_Sokol: CNNNORS H7 CONN +12 12
>Rodney_Judd: EINPSUY I9 YUP +23 23
>Josh_Sokol: AENRRSU J10 RAUN +15 27
#note I wondered a bit later why I hadn't considered (P)UR for 10, but figured it did give a lot back compared to this. It sims a few below RAUN# and URENA# J8.
>Rodney_Judd: ?AAEINS 14F AmNESIA +67 90
#note nothing great here, but AlA(N)INES seems to be the best play at 13G. This sims around 6 under.
>Josh_Sokol: AEIIKRS H12 KI.A +39 66
#note KAISERIN blocked
>Rodney_Judd: GLTU 15L GLUT +26 116
>Josh_Sokol: EHIIRSV 15A SHIVER +50 116
>Rodney_Judd: ?AIRRRT A8 TARRIeR. +74 190
>Josh_Sokol: DEIINSX 14N XI +38 154
>Rodney_Judd: BBOO 13C BOOB +21 211
>Josh_Sokol: ADEINPS K4 PANDIES +74 228
#note SPAINED# or PANSIED# score an extra point, but the former is a bit reckless. PANSIED is +1 over this. #knowledgesmall
>Rodney_Judd: CEMOSWW L3 COW +29 240
#note played with the quickness. WOW might be standard but this is a very nice way to set up a case S for potentially a very long time. It sims best, which means it's significantly better than WOW.
>Josh_Sokol: JMQTTTU -JMTT +0 228
#note thought about QU(AG) and exchange 5. M(I)TT 8J sims ahead, but it's not so great to set up MITTS knowing pretty well that I will not draw that S. QU(AG) sims a point ahead of this. #questionable
>Rodney_Judd: EELMSVW M4 WEM +22 262
#note tons of E's to come so J5 WEEM# sims well. L9 MEWL is perhaps an improvement to score a bit extra, and 3L (C)WM is a cool way to set the S up again. This sims a couple down.
>Josh_Sokol: AAINQTU B6 QUA +34 262
#note only one A left other than mine so it's great to set it up.
>Rodney_Judd: EEFFSTV L10 EFF +23 285
#note This plays a bit higher for 30
>Josh_Sokol: ADIILNT N5 DI +19 281
#note best by far is N2 TINDAL# for 41. I've somehow never seen it. I was not 100% on POWN#, and knew this would be at least a small mistake if POWN# was good, so that didn't feel great. Still, I could have spotted NITID C5 which seems decent. #knowledgeSADDEST
>Rodney_Judd: AEEOSTV O6 STOVE +29 314
#note 2I AVOSET sims best here, since it scores 43. VESTA 2J also looks decent. Rodney did want to block this lane and also keep the A for A(QUA). But he didn't want to set up the Z spot, though I most likely don't have it with DI, despite the MIZ# setup
>Josh_Sokol: ADILNOT J5 LOID +26 307
#note A(QUA) doesn't seem all that important according to Quackle. Apparently I should play LOAD in the same spot, which was my original instinct. 11L (F)OLD is also reasonable if I think STOVE was a Z setup or if I don't want that variance in my life. Truth is I didn't even think of ZE. #strategysmall
>Rodney_Judd: EZ N10 ZE +62 376
>Josh_Sokol: AGHLNOT C7 HOG +25 332
#note not looking great if he has the last, not looking good in general. HOG, HOT sim best. No great way to create a new threat here other than protecting AQUA from QUA getting hooked on the other side with a play from the A in TARRIERS.
>Rodney_Judd: AJ 5A JA +22 398
>Josh_Sokol: ALLNRTT C3 LAR +16 348
#note thought about fishing NT for MARTELL(O) but I think he just blocks there. I think I'm just dead.
>Rodney_Judd: EE 3A EE. +3 401
>Josh_Sokol: EELNTTT D4 ELT +21 369
#note missing (A)TTENT which goes out in two. #endgameSAD
>Rodney_Judd: DEGIMOY M11 OYE +26 427
>Josh_Sokol: ENTT 8J ..TT +6 375
#note no time. I13 N(E)T is best. This is -7.
>Rodney_Judd: DGIM 12D MI +18 445
>Josh_Sokol: EN I13 N.E +10 385
>Josh_Sokol: (DG) +8 393
Player 2
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