Game Details
Player 1
#character-encoding UTF-8
#player1 Josh Josh
#player2 Jackson Jackson
>Josh: EENRTUY H8 RUNTY +24 24
#note YE, YENTE, RUNTY, TUYERE. All reasonable. YE wins a sim, followed by YENTE, then TUYERE, then RUNTY. All within about 3 points
>Jackson: ALNPSTW 12D LAWN. +22 22
>Josh: ?DEEIRU 11E DEU.ERIc +95 119
>Jackson: CJPSTUX F10 J.. +29 51
>Josh: AEGILTV K6 LIGAT.VE +62 181
>Jackson: CPSTUXZ 6K .UTZ +33 84
>Josh: ADIMOVW 13C VAW +27 208
#note going for the defense. does not win a sim, AVOW and VOW 5 better, but longterm if he uses his M to block the top left, there is good value
>Jackson: CLPRSTX 13I CL.PT +24 108
#note sucks to close the bottom like this, but hitting the X at G7 is a really good way to get back in the game
>Josh: ABDEIMO 8F AB.ID.E +12 220
#note I think I would just run away with GAMBE here, the E is not a very good lane, and though ABRIDGE has sweet defense right now, the game is young and there will be a lot of ways I can open the board longterm, so getting 20 points immediately is huge
>Jackson: ?FIORSX M3 FIX. +28 136
>Josh: EFGIMNO L2 FOG +25 245
>Jackson: ?OOPRSY K1 POO +16 152
#note I want to keep the Y for KLUTZY, the plan is to hits KLUTZ then the Y, plus the P at 1K can be a nice way to open a lane on the 1 row while scoring. A sweet play I missed is ROO/ABRIDGER, which sets up SPY and ABRIDGERS for 46. Really sweet
>Josh: EGIKMNR J3 GINK +55 300
>Jackson: ?EIORSY O6 YORE +43 195
>Josh: AAEMNRS 10J A. +8 308
>Jackson: ?DIIISS N1 IDS +17 212
>Josh: AEMNNRS 1M N.M +15 323
>Jackson: ?DHHIIS 1H SHI. +27 239
#note setting up 11s on the 1 row, there are quite a few
>Josh: AAENORS 12K .OE +22 345
>Jackson: ?CDHIOQ I7 Q. +21 260
>Josh: AALNRRS 9K .LAN. +8 353
#note he wasnt sure of ABRIDGER, RAN looks good
>Jackson: ?CDHIOO 10M DO +12 272
#note considered HIC, but at the point the chance he has an S is so high, and plays like MACE can really put him out of reach. I prefer DO, keeping good scoring tiles that let my bingoes score a lot.
>Josh: AMRRSTU H1 .TRUMA +9 362
#note STRUMA 7B is worth considering too, leaving 7 in the bag instead of 8 is really nice cuase immediate bingoes from me will never win. STRUMA at H1 leaves 8, so occasionally he could be put in a tough spot where a bingo leaves him vulnerable in the preendgame. The only problem with STRUMA 7B is that I could make some shorter plays and an S setup to try and win, but I think STRUMA is still worth it
>Jackson: ?ACEHIO 2B InCHOA.E +83 355
>Josh: ABEERSS 5D BASE.E. +22 384
>Jackson: EEEINOR - +0 355
>Josh: RST F1 S.RT. +5 389
>Josh: (EEEINOR) +14 403
Player 2
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