Player 1 |
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#character-encoding UTF-8
#player1 New_Player_1 New Player 1
#player2 QUACK QUACK
>New_Player_1: ADIPQRT H7 QADI +28 28
>QUACK: ABU 9F BU.A +9 9
>New_Player_1: INOOPRT 8A PRONTO +31 59
#note ROOPIT could be an option at 4 behind, but only decreases bing by 4.
>QUACK: WY C7 Y.W +17 26
>New_Player_1: DEIIRVV 10E VIR.D +23 82
#note good
>QUACK: AAEGMNS J3 MANAGES +70 96
>New_Player_1: EEFIIOV 3J .OVIE +20 102
>QUACK: AX B8 .AX +31 127
>New_Player_1: DEEFIRR A8 .REFIRED +110 212
>QUACK: AADEIST 13A .ADIATES +70 197
>New_Player_1: GILLOOU L3 .ULGO +18 230
#note I did not find GLUON here which is a marginal improvement.
>QUACK: HR N2 R.H +12 209
>New_Player_1: AEILLNO O4 OLLIE +24 254
#note LLANO is a hard find that I'm not getting. EOLIAN was missed too.
After 10k sims OLLIE wins anyway.
>QUACK: PY H13 .PY +24 233
>New_Player_1: ?ABCNTU 12D ABUT +24 278
#note somehow ist best? I missed BUNN, which is simialr. Was fine to block ESPY.
>QUACK: EEEINRT N8 TEENIER +70 303
>New_Player_1: ?CCINNZ 11I ZINC +43 321
#note wow ZINCIC lol? -2
>QUACK: ?EHIOST E1 gOTHIES. +70 373
>New_Player_1: ?CEGKNO D2 GECK +47 368
#note in a 2ply, GECK wins (but presumably he rarely blocks), then GECKO, GECK down, and GECKO across. I guess this mostly depends on him not blocking tho, and not playing a proper OI2, so I think I like my move, which just mixes everything up and makes it tough. He probably has to eat some losses.
>QUACK: JO C3 JO +46 419
>New_Player_1: ?AFMNOT O11 OFTeN +47 415
>QUACK: ELNSUW M13 WUS +26 445
>New_Player_1: AM B13 .MA +21 436
>New_Player_1: (ELN) +6 442
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