Game Details
Player 1
#player1 Jonathan_Lindh Jonathan Lindh
#player2 James_Donnelly James Donnelly
>Jonathan_Lindh: BCPRTUW 8G CUB +14 14
#note 8G CURB for 16 is a hair better.
>James_Donnelly: DFIIJQU H7 Q.ID +14 14
#note I really hate the Q. Sim likes H7 F(U)JI, but you can't fault me for shedding the Q
>Jonathan_Lindh: DPRSTWZ -DPRTW +0 14
#note I debated between keeping SZ and keeping SRZ.
>James_Donnelly: FIJOOUU 10F JU.O +28 42
#note God I need an E on this board...
>Jonathan_Lindh: EEEEISZ 6F ZEE +47 61
#note Best. I probably have RESEIZE on row 6 for over 100 had I kept ZRS.
>James_Donnelly: FIIOPRU 11I PFUI +22 64
>Jonathan_Lindh: EEGIIST J6 GIE +16 77
#note Best.
>James_Donnelly: AIOOORU F4 OU.O +13 77
#note Maybe exchanging is the right move here? I think AIOR is a perfectly fine leave for 13 points.
>Jonathan_Lindh: AEGIOST 11D AGO +17 94
#note Seems fine out of a sad bunch of plays.
>James_Donnelly: AAINORS 12I AA +12 89
#note Might want to try something like 12A NAOI considering that the only floaters are tiles that are already on my rack. I tried to bluff that I had the B and was setting up BAA, but I don't think it affected John
>Jonathan_Lindh: EIOSSTY 12D SOY +32 126
#note Best.
>James_Donnelly: AEINORS K1 ERASION +69 158
>Jonathan_Lindh: AEINSTT 1D TETANIS. +77 203
#note INSTATE in row 13 is 81, but I don't like leaving that E in row 1 wide open with two blanks out. TETANISE is Quackle's preferred choice as well. Unfortunate I could not triple triple.
>James_Donnelly: AIMRRSX 10L MAX +32 190
#note I feel pretty safe doing this with only 3 I's remaining. Sim likes playing it safe and dropping 2E RAX or MIX
>Jonathan_Lindh: CDLMNNN 4E C.NN +7 210
#note Racks like this were common throughout the tournament. I chose CONN over 3J DAMN because of the marginally better leave, but DAMN might be better.
>James_Donnelly: EIKLRRS O8 SKIRL +43 233
#note Had to pull myself away from trying SKIRLER*
>Jonathan_Lindh: DFLMNTW 3J W.FT +20 230
#note Best. See previous comment about ugly racks.
>James_Donnelly: AEELNRV 13H ELVEN +25 258
#note Didn't spot 2B VEALER, would've been slightly better.
>Jonathan_Lindh: DELMNPR L1 DE. +23 253
#note Not sure.
>James_Donnelly: ??AEIOR N2 IsObARE +76 334
#note Sim brings up an interesting play of 4J O(S)IER that I didn't consider. I probably still would've played IsObARE or AvOdIRE if I could go back.
>Jonathan_Lindh: AGLMNPR O4 PAM +22 275
>James_Donnelly: EHILTTY 4J E.T +27 361
#note Pretty big miss of 13C THY, shutting down the bottom of the board. Gotta remember that GOY is valid again.
>Jonathan_Lindh: EGILNRT 14B RINGLET +72 347
#note I considered both RINGLET and TINGLER here. TINGLER is a hair better, but I'm sunk in this position no matter what and I just need to gain back some spread.
>James_Donnelly: DEHILTY 15G THEY +50 411
#note Maybe THY instead? Not sure if it really matters after this.
>Jonathan_Lindh: ABHRRVW 10B VAW +23 370
#note 2nd best to 2E HAW for 25, which I considered but then dismissed because I would probably get V stuck. I'm getting stuck with a mid-scoring consonant no matter what. HAW is 4 points better.
>James_Donnelly: DDILO 2D IDOL +18 429
#note Dildo doesn't fit (heh). Best endgame is M6 DOL into 2F or O1 ID
>Jonathan_Lindh: BHRR 12H B.. +20 390
#note Best.
>James_Donnelly: D J6 ...D +6 435
>James_Donnelly: (HRR) +12 447
Player 2
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