Game Details
Player 1
#player1 Robin Robin
#player2 Joey Joey Mallick
>Robin: DENOOTU 8D OUTDONE +68 68
>Joey: AEIILSV F6 VI.ALISE +71 71
>Robin: AAOQRXY G12 OXY +40 108
>Joey: BEELOTU E7 B.TEO +26 97
>Robin: AAAENQR -AAQ +0 108
>Joey: EHLNSUV E13 LUV +16 113
>Robin: AACENRT I8 .A +3 111
>Joey: EHNPRSU 10I HUP +16 129
#note DOPS. I couldn't pull the trigger on UNSPHERE.
>Robin: ACEFNRT 13B REF... +32 143
>Joey: AEGNRSS 14C SA.R. +31 160
#note VITALIZER, but not VITALISER*. The best valid play is GANEVS.
>Robin: ACDNNTW H10 WAD +27 170
>Joey: EGIINRS 13B ......ING +29 189
>Robin: ACINNTZ J2 ZINCAT. +40 210
>Joey: EEIIRST K10 .IE +10 199
>Robin: DEEENPW 3I W.PED +30 240
>Joey: ?EILRST 4E LISTE.eR +78 277
#note I saw the bingos on column M, but I wanted to cover up these hotspots instead.
>Robin: ?EEGHNY L12 HEY +28 268
>Joey: AEEIKOR G7 O.E +16 293
#note Tough call here. The problem is that all higher scoring plays ruin the rack and open the board recklessly. This seemed to be the best play that did neither of the two.
>Robin: ?EGLNTU E2 GU.L +10 278
>Joey: AABEIKR 12A KAB +21 314
>Robin: ?EMNOTT M13 MOT +23 301
>Joey: AEEGINR N7 REGINAE +65 379
>Robin: ?CEINST O2 NoTICES +85 386
#note If she plays INCITES, I could be in trouble.
>Joey: AIJOQRR 15M .AJ +30 409
#note Or QI N1.
>Robin: ADFMNO N1 DO +10 396
#note NOM comes the closest (losing by 2). If I play QI first, then GAM 2E is best for threatening FOND, which also loses by 2.
>Joey: IOQRR M10 QI +24 433
>Robin: AFMN 3B FAN.M +24 420
>Robin: (ORR) +6 426
Player 2
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