Player 1 |
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#character-encoding UTF-8
#player1 Jackson Jackson
#player2 Josh_Sokol-Rubenstein Josh Sokol-Rubenstein
>Jackson: ENORUXZ H4 ZONER +48 48
>Josh_Sokol-Rubenstein: ACEEMRS 8A SCREAME. +89 89
>Jackson: ?EOUUWX 4F WU. +15 63
#note weird ass play, I could obv drop the X now, but I preferred WUZ to that by a bit because EOUX? improves more than EUUW?, at best I get WUZ and then sometimes it's blocked, whereas after WUZ I always get OX and sometimes better, either a bingo or just a better dump like BOX. MUX is decent, but slightly less upside of bingoes an dropping the W next turn won''t end up being as lucrative as the WUZ plus OX combo. WUZ wins a sim by about 2 points.
>Josh_Sokol-Rubenstein: ACGGIMO D3 MOGGI. +20 109
>Jackson: ?AEOUXY 3F OX +39 102
>Josh_Sokol-Rubenstein: AACHNTT C1 CHAT +28 137
>Jackson: ?ADERUY A1 DAsYURE. +95 197
>Josh_Sokol-Rubenstein: AABENST C8 .ATSBANE +72 209
>Jackson: AIIILLO 1C .ILIAL +27 224
>Jackson: AIIILLO -- -27 197
#note bad, just FILIAL, and I had the gut memory of that. gotta trust
>Josh_Sokol-Rubenstein: ?OPTTUV 13B V.TU +7 216
#note this seems like a good play, the 15a spot is not that dangerous given my rack, and VATU really goes aggressively for bingoes. Josh was considering UP/POW to block potential other plays I coul have from the C, but often I would just play those first if I had them. VATU ends up winning a sim over TUP by a point or so, TUP B13 being another reasonable play. Given my rack I like the aggression of VATU
>Jackson: AIIILLO 15A IL.A +15 212
#note everything is bad here. I could play IO(T)A, which I did not see, I could play ILEA/ILEAL, MILIA, CILIA, LITAI. I hated all these options, I didnt like blocking the 10 and 11 row when ILO type leaves would work well with those floaters, same with blocking the C. IOTA is not a bad iea, at least scoring better now. I felt like VATU was played with too many really strong racks though, and blocking the E was really important, since VATU leans on the consonant heavy side too. I think IOTA is the play
>Josh_Sokol-Rubenstein: ?HNOPRT 2E OH +30 246
#note Q likes HEP about tied with this. HEN and OP are also quite close in a sim
>Jackson: BGIIILO 11C .IGLOI +14 226
#note at first was gonna play GIBING 6D, but after OH I felt like I needed to make more happen with the board for me, so SIGLOI at least reaches for hooks to HOW, sets up lanes I can use with my B. Q prefers GIBING by a point or so in a sim.
>Josh_Sokol-Rubenstein: ?ILNPRT 7G T.RPINoL +64 310
>Jackson: BDINRRS 1F DRIB +32 258
>Josh_Sokol-Rubenstein: AEEEFUY N2 EYEFU. +28 338
>Jackson: DNNOORS - +0 258
#note rusty as all hell right now
>Josh_Sokol-Rubenstein: AEFIKOQ 6K QI +24 362
>Jackson: DNNOORS M2 NOD +23 281
#note liked NODS at first, getting into one bingo range, and I will probably need to draw the case S to win anyways, but blocking the parallels at the top right felt like another good goal, and NOD can go for bingo bangoes, or get JO/ODE plays then bingo, etc. I think NOD is the call
>Josh_Sokol-Rubenstein: ADEFIKO 12H FAKED +43 405
#note probably AIKIDO
>Jackson: AENORST O7 SANTERO +84 365
>Josh_Sokol-Rubenstein: EIJLNOS 3L J.. +13 418
>Jackson: AEEITVW 13I WITE +31 396
>Josh_Sokol-Rubenstein: EILNOPS 14E PELONS +31 449
>Josh_Sokol-Rubenstein: EILNOPS -- -31 418
#note wild ending, feels fake
>Jackson: AEV 6F VA.E +20 416
>Jackson: (EILNOPS) +18 434
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