Game Details
Player 1
#character-encoding UTF-8
#player1 SethLipkin Seth Lipkin
#player2 JoshSokol Josh Sokol
>SethLipkin: III -III +0 0
>JoshSokol: DGIMPRT H7 GIMP +18 18
#note GRIPT should give more bings especially against x3 range. Yet, I play GRIPT and I'm safe!
>SethLipkin: AEENNRT 9F RE.ANENT +63 63
>JoshSokol: DINORTY K5 TIND.RY +44 62
>SethLipkin: AEEV 8K .EAVE +35 98
>JoshSokol: ELOOSUV F6 OVE.SOUL +65 127
>SethLipkin: Q 6J Q. +31 129
>JoshSokol: ADEEILO 13B OEIL.ADE +72 199
#note felt like he really did have scoring consos in his range, despite maybe wanting to keep the Q for 64.
>SethLipkin: ABERZ B10 BEZ.AR +46 175
>JoshSokol: BGHIINS 15A B.IG +27 226
#note seems fine, but there are lots of options.
>SethLipkin: FMOO L2 MOFO +20 195
>JoshSokol: ?HIKNOS 3H cHIN.OKS +86 312
#note how does one spot KIbOSH(I)N(G) D7 and miss SINKHOl(E) O1. I sadly thought this was better than KIBOSHING so I played it. It is indeed better but ugh. #findingSADDEST
>SethLipkin: FIO H1 FO.I +21 216
>JoshSokol: ADPRRSW A8 DRAW +33 345
#note didn't even think of WRAP until I hit my clock. That seems maybe better because points and the the bingos will score more on row 14 and won't play as much with PRS. But I bingo more after DRAW anyway so this is fine.
>SethLipkin: ?DEGIIT 1A DIGEsTI. +89 305
>JoshSokol: ELNPRSS N2 S.ELP +34 379
>SethLipkin: AJNW D10 JAW.N. +34 339
>JoshSokol: AILNRRS 14F SNARL +30 409
#note this seems crazy, but I block all but two bingo threats and the biggest score he can have underneath leaves me ahead 14 in the endgame. I could definitely lose if he has the X, but it seems very tough. Quackle likes something like LI(M)N(S) 2J or 7H (G)RI(N)
>SethLipkin: CT J2 T.C +7 346
>JoshSokol: AEIRTUU 15J AUTEUR +23 432
>SethLipkin: CEHOTUX 14M OX +38 384
>JoshSokol: AIY 15G AY +39 471
>SethLipkin: CEHTU B4 CHUTE +15 399
>SethLipkin: (I) +2 401
Player 2
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