Game Details
Player 1
#character-encoding UTF-8
#player1 James_Donnelly James Donnelly
#player2 Sid_Murali Sid Murali
>James_Donnelly: BEEHITY 8G HEY +18 18
#note Maybe should be BYE or BEY here
>Sid_Murali: EHLNOYZ - +0 0
#note ex. 5
>James_Donnelly: BEINOST H8 .BONITES +83 101
>Sid_Murali: ACX 10G C.AX +29 29
>James_Donnelly: EILNNOY 11J INLY +23 124
>Sid_Murali: HILQRTV 14G R.V +6 35
>James_Donnelly: ENOPQSW G5 QOP. +21 145
>Sid_Murali: AEGIMRS 15A GISARME. +88 123
>James_Donnelly: DENORSW F6 DOWN +36 181
#note Probably F6 DOW holding onto the N is better. Wanted a blank, but ENRS is a superb leave.
>Sid_Murali: EJLO L8 JEL.O +40 163
>James_Donnelly: ?ELORRS J2 REROLlS +74 255
>Sid_Murali: APZ E5 ZAP +39 202
>James_Donnelly: AAAEGNT 8L .ANE +33 288
#note Two better ideas: K10 A(N)GA is a difficult spot and 14A AGATE blocks many floaters.
>Sid_Murali: CHIM 3I H.MIC +32 234
>James_Donnelly: AAEGGTT 14B GAT +18 306
#note Definitely AGATE instead
>Sid_Murali: DIU 13C DUI +19 253
>James_Donnelly: AEGILOT N6 GO.IA +12 318
#note Computer suggests the incredibly creative plays of 14G (REV)IOLATE or K9 TA(N)GELO
>Sid_Murali: VW 5I V.W +18 271
>James_Donnelly: EEEFLNT 4J .EF +30 348
>Sid_Murali: ?AEINTT - +0 271
#note ex. 3
>James_Donnelly: AEELNRT O10 ANTLER +23 371
#note 14G (REV)EALER or (REV)ERENT or K9 TANNER are better ideas. I really didn't see the COAXAL spot in game
>Sid_Murali: ?ADEINT O1 DATElIN. +82 353
>James_Donnelly: EEIOSTU 13L SOU. +21 392
#note The sim really likes 14G (REV)UE. Don't quite understand this. Maybe the flexibility of EIOST helps after a possible bingo to the R of REROLLS?
>Sid_Murali: F 7M F.. +19 372
>James_Donnelly: BEEIORT G10 .OB +13 405
#note Really low on time here. It looks like 2D ORBITE(R) was the winning play in this position.
>Sid_Murali: ADEIKTU I12 TA. +15 387
>James_Donnelly: EEIRTU 1K TRUE. +7 412
#note Best endgame is 2E URETE(R) or 2E ETRIE(R)
>Sid_Murali: DEIKU 2E DUIKE. +18 405
>Sid_Murali: (EI) +4 409
Player 2
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