Player 1 |
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#character-encoding UTF-8
#player1 John_Dungey John Dungey
#player2 Arie_Sinke Arie Sinke
>John_Dungey: BDRU 8F DRUB +14 14
>Arie_Sinke: EEISVWY 9I YEW +24 24
#note This looks right.
>John_Dungey: AIOU F6 AU.IO +10 24
>Arie_Sinke: EISSTTV 6E V.STIEST +63 87
#note This looks fine. Probably marginally more defensive than STATIVES.
>John_Dungey: AOZ 8K AZO +27 51
>Arie_Sinke: AAFILPS 10J FA +32 119
#note I realized after making this play that I had missed FLIP 7J for 43. Fortunately, the leave after FA is so good that FA looks like a better play despite scoring 11 fewer points.
>John_Dungey: ACKR K2 RACK. +22 73
>Arie_Sinke: AEEILPS 4G ESPE.IAL +76 195
#note Highest scoring and best bingo.
>John_Dungey: IJLT E10 JILT +31 104
>Arie_Sinke: EEGINOR N3 E.OIGNER +76 271
#note I decided, probably correctly, that this play outscored my other bingos by enough to justify setting up the potentially dangerous AZONS hook.
>John_Dungey: ??GMOOR 12D G.OOMieR +74 178
>Arie_Sinke: AEHINPU 3C UNHIP +33 304
#note My play and HUMANE H10 are comparable. With a lead, I prefer my play to constrict the northwest quadrant and avoid setting up eights on row 15.
>John_Dungey: EHS O8 SHE +67 245
>Arie_Sinke: AEEFGIL 1H LIEF +36 340
#note This is probably fine.
>John_Dungey: EOV H12 .OVE +27 272
>Arie_Sinke: AEGNOOQ F2 Q. +31 371
#note I think this makes the most sense - not a fan of hanging onto the Q here.
>John_Dungey: LNU O1 LUN +11 283
>Arie_Sinke: ABEGNOO 15G B.GONE +10 381
#note This blocks the vast majority of available bingos for John, while obviously sacrificing a substantial amount of equity.
>John_Dungey: DEINTT 14J TINTED +26 309
>Arie_Sinke: AAAIOXY D1 IX.AY +32 413
#note Best - scores as well as possible, and there's no way for me to lose after it
>John_Dungey: CDDNRTW M3 W.D +29 338
>Arie_Sinke: AAAEMOR 13L AERO +20 433
>John_Dungey: CDNRT G10 TR.D +22 360
>Arie_Sinke: AAM C5 AMA +11 444
#note Going out is a huge error for spread. John is stuck with the C. I can afford to take my time.
>Arie_Sinke: (CN) +8 452
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