Game Details
Player 1
#character-encoding UTF-8
#player1 Edwin_Roth Edwin Roth
#player2 Arie_Sinke Arie Sinke
>Edwin_Roth: IIIIIII -IIII +0 0
>Arie_Sinke: BCDENRR 8F BRR +10 10
#note BRR is the play but it sims better at 8G. I don't know why. I have never been able to figure out opening play placement finesses. Maybe he scores less without the R when there's no triple letter.
>Edwin_Roth: HU F6 HU. +16 16
>Arie_Sinke: CDDELNO 5F CODDLE +31 41
#note This is best.
>Edwin_Roth: AIOV H1 AVOI. +30 46
>Arie_Sinke: BEEINOT 7H EBONITE +65 106
#note I like it slightly better here than at 9H to avoid QUAD and QADI and similar disasters.
>Edwin_Roth: GUY 6L GUY +33 79
>Arie_Sinke: AAEGIRS 2H .AGARIES +82 188
#note Only bingo.
>Edwin_Roth: HNT 3M NTH +23 102
>Arie_Sinke: FIMORVW 3G V.W +26 214
#note This or OVIFORM J7 for 23. I like my play far better with a lead.
>Edwin_Roth: IIIIOOO -IIIO +0 102
>Arie_Sinke: CFIMNOR 1K FORM +26 240
#note I didn't see ORGIC L4, which looks like a significant improvement. The leave is worse but it scores 7 more and really takes out a lot of opportunities - row 9 bingos, underlaps of EBONITE, eights from the N.
>Edwin_Roth: EEFT 8L FETE +53 155
>Arie_Sinke: ACIILNP F1 PIA +17 257
#note None of my options are that great. This is probably the best I can do.
>Edwin_Roth: DEE 4M DEE +23 178
>Arie_Sinke: ACEILNT 1A CATNI. +33 290
#note I think this scores enough to justify opening up new columns for eights. If I don't do this I'm scoring 17 at best.
>Edwin_Roth: IIIOOOU -IIOOOU +0 178
>Arie_Sinke: ?EEEKLL 2B LEE +14 304
#note Defensive paranoia. After I played this I realized that CA bingos still play with ALEE, so I didn't block everything. Maybe CLEEK instead? At least my play blocks the majority of possibilities but I also want to bingo myself.
>Edwin_Roth: II -II +0 178
>Arie_Sinke: ?EJKLMP C1 ..MP +16 320
#note TEMPLE instead is probaby worth it - it scores 4 more and overlaps are likely to give me a high scoring response.
>Edwin_Roth: IZ 4A ZI. +24 202
>Arie_Sinke: ?EJKLOO D4 sOOK +42 362
#note I missed sOKOL here, which is a pretty obvious improvement. It's clearly called for to take out the ZIPS spot - the best way for Ed to get back in the game is with some enormous ZIPS play.
>Edwin_Roth: R H7 ..R +3 205
>Arie_Sinke: ELQSTWY A4 .ESTY +51 413
#note This is fine.
>Edwin_Roth: ?ALNORT C7 ORToLAN +73 278
>Arie_Sinke: JLNOQSW 10B J.WL +29 442
#note This is probably an error for spread, but the sim is not clear. I might want to exchange while I have the chance to avoid the possibility of a Q stick, or maybe play JOWLS to increase turnover for a U.
>Edwin_Roth: EU E10 .EU +6 284
>Arie_Sinke: AANOQSS 12C .Q.AS +28 470
#note Maybe AQUA instead. I don't know.
>Edwin_Roth: AIIN 13G INIA +9 293
>Arie_Sinke: AGNOSX 14F AXONS +34 504
#note Best endgame play.
>Edwin_Roth: DIU 12J DUI +12 305
>Edwin_Roth: (G) +4 309
Player 2
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