Game Details
Player 1
#character-encoding UTF-8
#player1 Jackson Jackson
#player2 Josh_Sokol Josh Sokol
>Jackson: ?AIRRSW H4 WIRRA +24 24
>Josh_Sokol: DEGIJUY 6F JU.Y +30 30
>Jackson: ?ADIRSU I8 SUDARIa +61 85
>Josh_Sokol: BDEGILN G8 BLINGED +68 98
#note Josh wasnt sure of BIELDING or BLINGED and took a long time to decide - during this, I realized I messed up SUDARIA cause I was quite sure it took an L. I played SUDARIA largely to not expose the S as a floater, definitely worth the 1 point sacrifice over something like DURIANS, which also exposes an N. DARIA is a lot harder to work with, plus the ARIA at the end is harder to overlap than something like SUBARID. Anyways, turns out Josh also has BLINDAGE for 98, and in him taking so long, I thought he was waffling about the SUDARIAL* hook
>Jackson: AADIIQV F10 QI +64 149
>Josh_Sokol: GIIKNRT E11 KING +32 130
#note or KIT
>Jackson: AADINOV D8 NOVA +16 165
#note somehow OVA/AKIN never occurred to me. OVA/AW G2 also never occurred to me. This is a good position to be more aggressive in, or to commit to way more defense in with something like NAOI/AKIN, which I also did not consider. So far playhing this game like a dumbass. NOVA over VINA cause of many Os in the pool, and ADI not being bad to try and hit something on column C. OVA in either spot definitely is the call
>Josh_Sokol: ?FHIORT C7 FOH +28 158
#note probably FOHN for 2 more
>Jackson: AADFIVZ G1 FAVA +19 184
#note DIZ is a nice leave here for the board - FIZ, B column plays, AZOTED, etc. still, AZON sims ahead, but B5 AVID sims best. While FAVA is the best for me, it also gives back a lot more than AVID or AZON, which is why AVID sims best, pretty scoring defensive while still keeping good Z options. FAVA sims 7 behind
>Josh_Sokol: ?CEEIRT 1C REIn.ECT +89 247
>Jackson: DEIIOTZ B2 IODIZE +77 261
>Josh_Sokol: AEERTTU 8A TR..E +32 279
#note maybe NOVATE here, it looks close in a sim. I can see TRONE for sure
>Jackson: DHLMOTW A1 OHM +33 294
#note forgot I could make OI here, did not consider MOW, DOW, HOW. OHM is not the worst cause it sets up MOW plays, but MOW seems like th ebest play, DHLT is way more flexible.
>Josh_Sokol: AEEETUY C1 .ETE +27 306
#note sims best
>Jackson: DLNOTUW D3 TWO +32 326
#note preferred over WUD, LNOT is not very inspiring here. SUDARIAL* is starting to become a big part of my game plan here, I think it's a word and I know Josh doesn't think it's a word
>Josh_Sokol: AAESSUY J14 YA +25 331
>Jackson: CDLNNTU 11I .DUNC +16 342
#note normally would play CLUNG here, taking out KINGS is good with three Ss out. Had I seen UNDY I might have done that to save CLA- plays with SUDARIAL*. ADUNC was to block the K column and keep the L for 15 row plays - I thought I might be able to outrun KINGS plays with surprise SUDARIAL* plays, esepcially with a potential challenge. I thinK CLUNG has god to be it though, optimally
>Josh_Sokol: AEEOSSU E3 OSE +25 356
>Jackson: AELLNRT C11 TALER +19 361
#note Did not like taking LATERAL for "32" cause that leaves 7 in the bag, and 15a plays will wreck me while leaving 2 in the bag. IRL I should have done (AW)L or TALL, TALL blocks KINGS and keeps 9 in the bag, which gives me a lot of options for next turn, and ENR bingoes a decent amount for a fairly dead board. AWL does hit some bingoes, but not quite as many given his range after OSE, since ESO are the biggest ones I hit. I played TALER over TALL cause of SUDARIAL*, once again
>Josh_Sokol: ABELPSU M7 BLUE.APS +86 442
>Jackson: ELNOPSX 10M .X +25 386
>Josh_Sokol: AEIMNOT N1 AMNIOTE +76 518
#note not a very classy game on my end
>Josh_Sokol: (EGLNOPS) +20 538
Player 2
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