Game Details
Player 1
#character-encoding UTF-8
#player1 Josh_Sokol Josh Sokol
#player2 Jackson Jackson
>Josh_Sokol: AABGKSU H7 KAGU +18 18
>Jackson: AAEGNOV I7 AGO +20 20
#note OVA/KA sims a bit better, didnt love the responses but AGO gives overlaps. H1 plays at least give lanes
>Josh_Sokol: ABDIQRS 11D QAIDS +40 58
>Jackson: AEEFGNV F10 F.VE +18 38
#note FAVE/KAE def better, I actually miscounted it as 23 thinking about it, but still it makes sense over FIVE. FIVE was to block some QI plays, but the diff of leave just isnt big enough to justify
>Josh_Sokol: BEORRYY J7 YORE +27 85
#note maybe ORBY instead, this sims a couple down
>Jackson: AEGMNSX K9 EXAM +40 78
>Josh_Sokol: BEIORRY L11 BERRY +40 125
#note this sims quite a bit below ORBY/MO and BRIERY/FIVER and OBI/QI
>Jackson: AEGINPS M7 SPINAGE +89 167
>Josh_Sokol: DEIOSTT 14A DOTIEST +83 208
>Jackson: ?CDDNOT 15H TODD. +30 197
>Josh_Sokol: AEHIIRZ A11 AZI.E +75 283
>Jackson: ?CEINOP L1 POrCINE +78 275
#note over PHOCINE/PINOCLE to give a better floater with the R
>Josh_Sokol: HIIJNRW 3I WHI.R +28 311
#note a cool idea is JOIN cause HIR saves both THIAZIDE and ZORI. Sims around best along with WHIRR, but theres also recursion there
>Jackson: AABLOTV 4D LAVABO +33 308
>Josh_Sokol: EIIJLNW E3 J.WLINE +34 345
>Jackson: CENNRRT 1L .ERC +24 332
#note considered CARN, and its not like he can always block lanes easily, and there are some scoring plays that can get me back in threatening range, but felt like the C in PERC would be helpful down the line. I also was thinking TRIAZIDE* was a word, which now looks crazy, so TRNN had a bit more potential. not sure still, PERC might still be better against optimal play
>Josh_Sokol: EEHIOTU D11 .UO.T +30 375
#note he did not think THIAZIDE was a word
>Jackson: NNRTTUU D7 TUN +11 343
#note exchanging down to R is not a bad idea here, though I think scoring is still important. RUNT/TWO I did not see - again thought the I draw was giving me a big play, and TUN protects both that and the B column, but RUNT might make more sense now to make another marginal lane. TUTOR seems a bit too little for too big a deficit - in either case, I think scoring is important here to stay in range. Still dont hate tun for bingo %
>Josh_Sokol: ?EEFHIN 8M .EH +24 399
>Jackson: ALNRSTU 14I NA +11 354
#note KAYOES was an insertion josh mentioned that I forgot about, but KAYLES is a sick 6 that plays. I could just drop the L here, going for HAUNTERS, but PEH seems like it keeps an E basically always, and blank is likely too but less guaranteed than the E. This makes permutation a bit weird here, and I figure I have to draw the blank to win, and if I draw it I don't mind having emptied the bag cause I can go for unblockable bingoes. NA just hits I?, M?, N? on the O column. AL/KAYLES looks nice but doesnt hit I? on the right side, just L? and O? tough position, plays like RAJ are tempting but dont hit enough on the right side (really just hustling with I?). NA can win with more draws if he sees KAYLES, but optimally it rarely if ever wins
>Josh_Sokol: ?EFILNO B5 NOnLIFE +71 470
>Josh_Sokol: (ILMRSTU) +18 488
Player 2
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