Game Details
Player 1
#player1 Arie_Sinke Arie Sinke
#player2 Kenneth_Rubin Kenneth Rubin
>Arie_Sinke: AEELTUZ 8F ZEAL +26 26
#note Not a great play - TEAZEL/TEAZLE is available but I'm not 100% sure which spelling is good (both are). Either TEAZEL would be better.
>Kenneth_Rubin: AAEEFIQ F6 FA.E +24 24
>Arie_Sinke: ENSSTUV 10B VENUS +37 63
#note Best.
>Kenneth_Rubin: AEIIOOQ E5 QI +27 51
>Arie_Sinke: ?HILPTU C3 sULPHIT. +84 147
#note This and ULTrAHIP are the only available bingos.
>Kenneth_Rubin: AEIOOPR B10 .IREO +16 67
#note I7 OLIO (AEPR) for 6 points is the play
>Arie_Sinke: ?EJLNNS 4B J.N +20 167
#note Looks right.
>Kenneth_Rubin: AAENOPT A11 PANTO +35 102
>Arie_Sinke: ?AELNRS J2 ALmNERS +74 241
#note Many sevens and eights are avaiable for 74 here. This one is probably fine.
>Kenneth_Rubin: ABDEIOO D8 DA.IO +23 125
>Arie_Sinke: DEEEOTX 8A OX.. +36 277
#note Looks right.
>Kenneth_Rubin: BCEIKOS 3I B.OCK +32 157
>Arie_Sinke: DEEEMTT E9 M.TED +28 305
#note This is okay but it would probably be worth it to leave the D off and just play MUTE for four fewer points. The D does a lot to improve the vowel/consonant balance of the leave.
>Kenneth_Rubin: AEGILOS N3 SOILAGE +74 231
>Arie_Sinke: BDEEGNT 8L TE.G +21 326
#note I believe this play is prudent at this score. I don't want to leave any options for sevens on column O and TEGG is the only way to prevent that.
>Kenneth_Rubin: CEIIOWY 5H WI.EY +22 253
#note C13 WYE (CIIO) for 36 points is also a good option
>Arie_Sinke: ABDEFIN G6 FE.D +33 359
#note This is good - blocks the A while scoring.
>Kenneth_Rubin: ACEIORS B1 RIO.A +27 280
#note Missed 10 ORACIES for 74 points. I saw SCORIAE but not ORACIES
>Arie_Sinke: AABINRR 1A B.IAR +24 383
#note I didn't spot ARRIBA, but BRIAR looks like a slight improvement anyhow - the pool is consonant heavy so ANR is a better leave than NR.
>Kenneth_Rubin: CEHMOSV F13 OHM +19 299
#note Quackle likes M7 HEM (CEOSV) for 31 points. I think this is good because it scores a lot of points, prevents Arie from scoring in the same area with the W or Y, and keeps open a bingo possibility on the 10 line thorugh soilages (for example, NOVICES, CORVEES, OCTAVES).
>Arie_Sinke: AENRUUW 15D UN.EW +33 416
#note Looks best.
>Kenneth_Rubin: CEINSVY 10J VICES +31 330
>Arie_Sinke: ADGRRTU K9 D.RT +10 426
#note I need to block TINY, but GIRT in the same spot as my play is in theory a slightly better way to do it. Both keep hidden outs (RUGAE G11 and DURA F1 respectively) but GIRT fares a bit better after the out gets blocked. I don't think this is a true error because figuring out that you have to block RUGAE is hard and Ken didn't have a lot of time.
>Kenneth_Rubin: NTY M8 .Y.N +20 350
>Arie_Sinke: AGRU G11 RUGA. +20 446
>Arie_Sinke: (T) +2 448
Player 2
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