Player 1 |
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#character-encoding UTF-8
#player1 Q Q
#player2 Carl Carl
>Q: ?DFGHIQ 8G QI +22 22
>Carl: AAEGOOT -AGOO +0 0
>Q: ?DFGHIR 9F FID +23 45
>Carl: ACENNOT 9C CON...ANTE +70 70
#note Heck yes! Before this popped out at me, I was struggling to find anything remotely palatable. I really didn't want to play ON I9 (the 2nd best play, as it turns out), because it's just going to lead to a closed board and I'm not so likely to be able to use row 7 with that leave.
>Q: ?AGGHRZ 8L HAZe +66 111
>Carl: DKORTUV M4 VODK. +18 88
#note VODOU D8 (-7)
>Q: EGGGRUW D8 G.UGER +20 131
>Carl: AEERRTU J7 RE.ATURE +62 150
>Q: GIIORTW 10L WIG +20 151
>Carl: ILNNOST 14E INSOL.NT +60 210
>Q: AIIORTV 4K VI.A +20 171
>Carl: EIJLOSS 12H JO.LE +40 250
#note I liked that this takes out lanes, while keeping my two Ss for next turn. Quackle says this sims even with the more straightforward JOES O1.
>Q: ?IORTUU O1 ROUT +27 198
#note I'd forgotten about the T hook-- tsk, tsk.
>Carl: EFISSST 15G IF +32 282
#note I had a colleague once whose last name was SAIF, and as a result I can never remember which of SAIF* or SEIF is safe. (-9)
>Q: ?ABEILU 1H BAULkIE. +77 275
>Carl: AESSSTW 15B TEWS +13 295
#note This sims slightly ahead of STEWS, but slightly behind O10 SWEATS (-1)
>Q: BDHIMOP 2I MHO +35 310
>Carl: AELRSSX A11 AXLES +84 379
>Q: ABDDIPP 7H BI.D +14 324
>Carl: EEIOORS K4 .OI. +16 395
#note I saw OORIE 15K but not SOIREE 15J. I wasn't eager to blow up this rack given the consonant-heavy pool, and liked that VOID devalued the CRENATURE hook, CANDY J6 for instance. (-14?)
>Q: ADMPPTY 3F TYPP +28 352
>Carl: EEORRSY 15L OYER +27 422
#note C12 YORE wins the sim. (-5)
>Q: AAADEEM 2E AA +8 360
#note Great setup by the duck-- it's not worth it to block.
>Carl: CENNRS 6J C.N.ER +34 456
>Q: ADEEM 1A EDEMA +35 395
>Q: (NS) +4 399
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