Game Details
Player 1
#player1 Geoff Geoff
#player2 Quackle Quackle
>Geoff: EEHOSUW 8G HOWE +20 20
>Quackle: AAERWXY 9F WAXER +40 40
>Geoff: EINNSSU K9 SUN +22 42
#note Dangit, SUNNIES#. I saw it, thought it might be #, but wasn't sure enough to pull the trigger.
>Quackle: ABGIIOY 10G YOB +35 75
>Geoff: CEIKNOS L10 NOCK +24 66
#note 12I COKE wins (secret Atari 2600 reference). Or 12K KOI or KO#, which I didn't think of for some reason despite spending a long time on the play...I was sort of thinking that I should create some more action for my S, and NOCK does that, but at maybe too much of a sac - 4 points, plus INS > EIS.
>Quackle: AGIINUV 13J VI.ING +28 103
>Geoff: ADEIIMS N8 DIAMI.ES +76 142
>Quackle: ?AABIUU O6 AUA +18 121
>Geoff: EEIINOS 15K NOI.E +18 160
#note IONI(S)E, same spot, whoops.
>Quackle: ??ABDIU 11A rIBAUDs +75 196
>Geoff: ACEILNS A5 LANCIE.S +80 240
>Quackle: AADIQRZ N4 ADZ +64 260
>Geoff: EFGLPRT O1 FLEG +35 275
>Quackle: AEEIQRT 9M Q. +21 281
>Geoff: EHPRTTU B10 H.TTER +49 324
>Quackle: AEEIRTT B1 ITERATE +76 357
>Geoff: EILOPPU A1 PUP +39 363
>Quackle: DEFLNOT 15A F.ONTED +36 393
>Geoff: AEEILMO 14E EMO +26 389
#note This seems like the obvious spot to play in, and I wanted to ditch the O, and AEIL seems like the most workable leave given the pool (GJLOORRRSTVY). I figured I'd be in trouble if Quackle played on the M column (JOL#, JOR#, JOT or JOY at M2).
>Quackle: GJLRSTY D10 J.GS +24 417
>Geoff: AEILORV 5G OVERLAI. +74 463
#note Heh, Quackle had no vowels. Ass saved!
>Geoff: (LORRTY) +18 481
Player 2
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