Player 1 |
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#character-encoding UTF-8
#player1 ken_Rubin ken Rubin
#player2 Michael_Wolfberg Michael Wolfberg
>ken_Rubin: EGINOVZ 8D VOGIE +26 26
>Michael_Wolfberg: ADEP D8 .APED +22 22
>ken_Rubin: IMNOOTZ C9 ZOO +49 75
>Michael_Wolfberg: BOO 7G BOO +18 40
>ken_Rubin: EIMNNST G7 ..NT +7 82
#note 12A MIND and 10B MOB are better plays. MOP is likely best because EINNST is a great bingo leave
>Michael_Wolfberg: ?ACDEOT J4 COAsTED +70 110
>ken_Rubin: EIMNPST 5D PIMENT.S +98 180
>Michael_Wolfberg: AEKW H1 WAKE. +39 149
>ken_Rubin: DORRSTT 6B TROD +14 194
#note Quackle likes 9B TZAR (DORST) because it gives the best chance to bingo next turn.
>Michael_Wolfberg: HI I9 HI +21 170
>ken_Rubin: ELRSTUU 4D ULU +24 218
>Michael_Wolfberg: ?EILNTU 2A rETINUL. +68 238
>ken_Rubin: ABERSTV B10 BRAVE +48 266
>Michael_Wolfberg: EX 1C EX +36 274
>ken_Rubin: AEGMSTW A1 G.EW +33 299
>Michael_Wolfberg: ADEO 15A ODEA +30 304
>ken_Rubin: AAIMNST 8J .ATAMI +27 326
#note This was a bid of a panic play. With the score even, there is no reason to open everything with TATAMI. Quackle says 1C EXAM (AINST) for 19 points is best--which makes sense because it scores well and sets me up to bingo on an upcoming turn. I just need to be confident in my ability to find that bingo.
>Michael_Wolfberg: FI 7L IF +20 324
>ken_Rubin: AFILNSY O3 SALIN.FY +65 391
#note *SALINIFY is unfortunately not good. I wasn't sure, and Michael didn't hold the play. This ended up being the decisive play in the game. A better option would have been M7 FALSIFY (AN) for 34 points.
>Michael_Wolfberg: JNU N2 JUN +24 348
>ken_Rubin: EGINRRS 9M RE. +18 409
#note This wasn't a great play. I didn't really have any great thought process for playing REF, which wins 83% of the time, other than extending the lead by scoring 18 points and keeping bingo-friendly tiles for next turn. Quackle has different ideas and says that the two best plays -- for very different reasons-- are actually 12A GANDER (IRS) for 23 points which wins 96% of the time and C14 ER (EGINRS) for 4 points which wins 93% of the time. GANDER empties the bag and forces Michael to beat with a bingo which he can do, but more likely not. Because I'm keeping an I, I won't be stuck with the Q if I draw it -- I'll have QI at 7A and N7. 14C ER is solid too because it blocks the most promising bingo lane for Michael while keeping strong bingo tiles for next turn. In fact, I'll have a bingo next turn with ER if I draw an A (DERAIGNS), E (DESIGNER/FARSEEING!), I (DESIRING), S (DRESSING). That's a 4/11 chance.
>Michael_Wolfberg: Q 6N Q. +31 379
>ken_Rubin: GHINRSY K10 SHY +22 431
#note This was a good play by me. I saw the possibility for D12 DECRIALS and recognized I had to block. I opted to block with SHY-- the other option was ZOON/AND. Both win 100% of the time.
>Michael_Wolfberg: ACEILRS 12H CLA.IER +30 409
>ken_Rubin: GINRR 1H .RING +11 442
#note M7 FARRIER (GN) for 20 points is best
>Michael_Wolfberg: S E8 .S +14 423
>Michael_Wolfberg: (R) +2 425
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