Game Details
Player 1
#player1 DM DM
#player2 Bing Bing
>DM: AD 8H AD +6 6
>Bing: DELNOWY 7H YOWL +20 20
#note DOWNY J8 is probably a little better, considering the implications of the opening play.
>DM: AEIMRST K4 MAR.IEST +90 96
>Bing: ?ADENNT 10D aNDANTE. +64 84
>DM: EEF L3 FEE +22 118
>Bing: AAEEEIJ J1 AJEE +32 116
>DM: EFU M2 FEU +28 146
>Bing: ?ADEIIR E4 DEAIRI.g +82 198
>DM: AIORT D1 RATIO +20 166
>Bing: ACEGIIN 1A ANE.GIC +30 228
>DM: AELZ 8A LAZE. +45 211
>DM: AELZ -- -45 166
>Bing: GIIIMNS 3F IMIN. +11 239
#note Here I was too fixated on getting rid of 2 of the I's, when it was more important to keep the N with the GI combo. With only 1 more I remaining, GIINS is not a bad leave, and AMI 6E sims best.
>DM: EEZ N1 ZEE +40 206
>Bing: GIIRSST O2 STIRS +19 258
#note How revolting! This was physically painful, but it seemed like I had to stop the sure 45-point play (or worse).
>DM: ALNU 8A LUNA. +18 224
>Bing: GGIKLOU 6I GO. +18 276
>DM: BO K1 BO +17 241
>Bing: GIKLOUV C6 GU.K +15 291
>DM: UX 2A XU +31 272
>Bing: CILNOVW 6C .N.W +22 313
>DM: OY 11E .OY +13 285
>Bing: CILOPVV G8 CL.. +16 329
#note This was horrible. I must have missed VIVID (4A).
>DM: OR F10 ..OR +5 290
>Bing: IOPQRVV 9J P.RV +17 346
#note And now I paid the price for having an extremely inflexible rack.
>DM: AEHLOST 13F .ATHOLES +82 372
>Bing: BHIOPQV J12 Q.PH +24 370
#note Pretty disgusting game. This is what not to do, folks.
>DM: DT L12 T.D +8 380
>DM: (BOVI) +18 398
Player 2
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